User and Task Analysis for Interface Design

Author: JoAnn T. Hackos,Janice C. Redish

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 512

View: 2451

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"Hackos and Redish wisely offer us the three things we most need about user and task analysis: practical advice, practical advice, and practical advice." -Ben Shneiderman, University of Maryland "This book is well written, thorough, and loaded with techniques, examples, and resources that bring analysis to everyone." -Marcia L. Conner, Director of Usability & Learnability PeopleSoft, Inc. User and Task Analysis for Interface Design helps you design a great user interface by focusing on the most important step in the process -the first one. You learn to go out and observe your users at work, whether they are employees of your company or people in customer organizations. You learn to find out what your users really need, not by asking them what they want, but by going through a process of understanding what they are trying to accomplish. JoAnn Hackos and Janice (Ginny) Redish, internationally known experts in usable design, take you through a step-by-step process to conduct a user and task analysis. You learn: * How interface designers use user and task analysis to build successful interfaces * Why knowledge of users, their tasks, and their environments is critical to successful design * How to prepare and set up your site visits * How to select and train your user and task analysis team * What observations to make, questions to ask, and questions to avoid * How to record and report what you have learned to your development team members * How to turn the information you've gathered into design ideas * How to create paper prototypes of your interface design * How to conduct usability tests with your prototypes to find out if you're on the right track. This book includes many examples of design successes and challenges for products of every kind.

User-Centered Interaction Paradigms for Universal Access in the Information Society

8th ERCIM Workshop on User Interfaces for All, Vienna, Austria, June 28-29, 2004. Revised Selected Papers

Author: Christian Stary,Constantine Stephanidis

Publisher: Springer Science & Business Media

ISBN: 354023375X

Category: Computers

Page: 488

View: 9697

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This book constitutes the refereed proceedings of the 8th ERCIM Workshop on User Interfaces for All focusing on User-Centered Interaction Paradigms for Universal Access in the Information Society, held in Vienna, Austria in June 2004. The 42 revised full papers presented were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on implementing user diversity; adaptation and personalization; accessibility and usability of interactive applications and e-services; universal access and design for all - guidelines, standards, and practices; and novel interaction techniques, devices and metaphors.

Human-Computer Interaction

Theory and Practice

Author: Julie A. Jacko,Constantine Stephanidis

Publisher: CRC Press

ISBN: 0805849300

Category: Technology & Engineering

Page: 1344

View: 7647

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This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.

Cooperative Systems Design

Scenario-based Design of Collaborative Systems

Author: Françoise Darses

Publisher: IOS Press

ISBN: 9781586034221

Category: Computers

Page: 259

View: 1910

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A recent conference brought together researchers who contribute to the design of cooperative systems and their integration into organizational settings. The aim of the conference was to advance the understanding and modeling of collaborative work situations which are mediated by technological artefacts, and to highlight the development of design me.

The Human-Computer Interaction Handbook

Fundamentals, Evolving Technologies and Emerging Applications, Third Editiion

Author: Andrew Sears,Julie A. Jacko

Publisher: CRC Press

ISBN: 9781410606723

Category: Technology & Engineering

Page: 1312

View: 5310

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The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; experimental psychologists; human factors professionals; interface and systems designers; product managers; and executives working with product development. This new Handbook offers a comprehensive compendium of foundational principles, as well as the most recent advances in conceptualizing, designing, and evaluating computing technologies. It spans a variety of traditional and non-traditional platforms, including desktop and mobile computing, networked and virtual environments, and information appliances. In addition, the volume offers thorough coverage of interaction issues concerning diverse users, including men; women; children; the elderly; and those with cognitive, physical, and perceptual impairments. Another unique feature of this new Handbook is that HCI is presented in the context of special application domains, such as e-commerce, telecommunication, government, health care, educational software, entertainment, games, motor vehicles, and aerospace. In this volume, an unprecedented number of top experts in the field of HCI share their expertise, experience, and insight regarding research, technological advancements, and specific methodologies in the field of human-computer interaction.

Interaction Design

Beyond Human-Computer Interaction

Author: Jenny Preece,Yvonne Rogers,Helen Sharp

Publisher: John Wiley & Sons

ISBN: 1119020751

Category: Computers

Page: 584

View: 4700

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This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Visual Languages for Interactive Computing

Definitions and Formalizations

Author: Fernando Ferri

Publisher: IGI Global Snippet

ISBN: 1599045346

Category: Computers

Page: 514

View: 9203

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"This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher.

Conceptual Design for Interactive Systems

Designing for Performance and User Experience

Author: Avi Parush

Publisher: Morgan Kaufmann

ISBN: 0124199836

Category: Computers

Page: 164

View: 8045

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Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system

Conference Proceedings

DIS ... Symposium on Designing Interactive Systems, Processes, Practices, Methods, & Techniques

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer software

Page: N.A

View: 3559

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Designing with the Mind in Mind

Simple Guide to Understanding User Interface Design Guidelines

Author: Jeff Johnson

Publisher: Elsevier

ISBN: 012411556X

Category: Computers

Page: 250

View: 4782

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In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout

Universal Usability

Designing Computer Interfaces for Diverse User Populations

Author: Dr. Jonathan Lazar

Publisher: John Wiley & Sons

ISBN: 0470027274

Category: Computers

Page: 626

View: 1828

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Universal Usability is the concept of designing computer interfaces that are easy for all users to utilize. It is a concept which many decry as elusive, impossible, or impractical, but this book, which addresses usability issues for a number of diverse user groups, proves that there is no problem in interface design that cannot be solved, or at least improved upon. Individuals with cognitive, motor, and perceptual impairments, as well as older, younger, and economically disadvantaged users, face a variety of complex challenges when interacting with computers. However, with user involvement, good design practice, and thorough testing, computer interfaces can be successfully developed for any user population. This book, featuring key chapters by Human-Computer Interaction luminaries such as Jonathan Lazar, Ron Baecker, Allison Druin, Ben Shneiderman, Brad Myers and Jenny Preece, examines innovative and groundbreaking research and practice, and provides a practical overview of a number of successful projects which have addressed a need for these specific user populations. Chapters in this book address topics including age diversity, economic diversity, language diversity, visual impairment, and spinal cord injuries. Several of these trailblazing projects in the book are amongst the first to examine usability issues for users with Down Syndrome, users with Amnesia, users with Autism Spectrum Disorders, and users with Alzheimer's Disease, and coverage extends to projects where multiple categories of needs are addressed. These chapters represent real-world projects, being carried out on different continents. The authors of the chapters also represent diversity—interface researchers and software developers in university, industrial, and government settings. In the practical spirit of the book, chapter authors provide guidelines and suggestions for those attempting similar projects, as well as implications for different stakeholders such as policymakers, researchers, and designers. Ideal for students of HCI and User Interface Design, and essential reading for usability practitioners, this fascinating collection of real-world projects demonstrates that computer interfaces can truly be designed to meet the needs of any category of user.

Handbook of Human Factors and Ergonomics

Author: Gavriel Salvendy

Publisher: John Wiley & Sons

ISBN: 1118129083

Category: Technology & Engineering

Page: 1752

View: 5458

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The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.

International user interfaces

Author: Jakob Nielsen,Elisa M. Del Galdo

Publisher: Wiley

ISBN: 9780471149651

Category: Computers

Page: 276

View: 4725

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Leading authorities from around the world discuss the latest topics in international user-interface design. With most major companies in the computer industry depending on exports for 50 percent or more of their sales, user-interface design teams face a major challenge in making their products both useful and accessible to the global marketplace. It is no longer enough to simply offer a product translated in ten to twenty different languages. Users also want a product that acknowledges their unique cultural characteristics and business practices. In International User Interfaces, Elisa del Galdo and Jakob Nielsen head a team of acknowledged international authorities who confront some of the problems currently facing international user-interface developers, including: * International Usability Engineering. * Developing a Cultural Model. * Arabization of Graphical User Interfaces. * Managing a Multiple-Language Document System. * An Intelligent Lexical Management System for Multilingual Machine Translation. * A Chinese Text Display Supported by an Algorithm for Chinese Segmentation. * Breaking the Language Barrier with Graphics. * Cultural Issues That Can Affect Training

Object Modeling and User Interface Design

Author: Mark Van Harmelen

Publisher: Addison Wesley Longman

ISBN: 9780201657890

Category: Computers

Page: 452

View: 697

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Object Modeling and User Interface Design: Designing Interactive Systems addresses the problem of designing interactive systems that are easy to learn and use, that augment human abilities by supporting users in their activities, and that are satisfying to their end users--topics that are highly significant for readers who design and specify interactive systems, object modelers, user interface designers, and software design methodologists. This book showcases the vanguard of new methods for object-oriented and component-based interactive system development, incorporating contributions from international experts in object modeling and human computer interaction. It shows how object modeling approaches can be modified to bring user interface concerns into the earliest stages of the software design life cycle, where they have the greatest possible effect on the subsequent system design and on the end system usability. Adopting the perspective that system scope, contents, functionality, and detailed user interface are all inextricably related, this book provides methods for integrated and concurrent consideration of user requirements, analysis-level object models, interaction modeling,

Information Development

Managing Your Documentation Projects, Portfolio, and People

Author: JoAnn T. Hackos

Publisher: John Wiley & Sons

ISBN: 0470116757

Category: Technology & Engineering

Page: 648

View: 4846

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A revolutionary new resource that brings documentation product management ideas up to date The 1994 bestselling classic Managing Your Documentation Projects set the industry standard for technical documentation. However, since then, much has changed in the world of information development. With this new title, JoAnn Hackos looks beyond the structured project of the 1980s and 1990s. Instead, she focuses on the rapidly changing projects of the 21st century and addresses how to introduce agile information development without neglecting the central focus of planning information design and development around the needs of information users. As an information-development manager, you are expected to reduce costs and project time, do more work with fewer resources and less money, and increase the value of the information you deliver. Recognizing this, Hackos has carefully designed this book to help you do precisely that. She helps you make strategic decisions about information development and directs the discussion of project management toward smarter decision-making. An update of the original 1994 Information Process Maturity Model (IPMM) presents you with a method by which you can compare the state of your organization to others, evaluate your current status, and then consider what is necessary in order to move to the next level. Information Development offers a completely new look at best practices for all phases of the document development lifecycle, including: Managing a corporate information portfolio Evaluating process maturity Partnering with customers and developing user scenarios Developing team effectiveness and collaboration Planning and monitoring information projects Managing translation and production Evaluating project performance Managing for quality, efficiency, and cost-effectiveness The companion Web site includes electronic versions of the templates and checklists featured in the book. Wiley Technology Publishing Timely. Practical. Reliable. Visit our Web site at www.wiley.com/compbooks/

Research Methods in Human-Computer Interaction

Author: Jonathan Lazar,Jinjuan Heidi Feng,Harry Hochheiser

Publisher: Morgan Kaufmann

ISBN: 0128093439

Category: Computers

Page: 560

View: 975

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Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook). Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers