The Art of Problem Solving, Volume 1

The Basics

Author: Sandor Lehoczky,Richard Rusczyk

Publisher: Aops Incorporated

ISBN: 9780977304561

Category: Education

Page: 272

View: 9397

"...offer[s] a challenging exploration of problem solving mathematics and preparation for programs such as MATHCOUNTS and the American Mathematics Competition."--Back cover

The Art of Problem Solving, Volume 1

The Basics Solutions Manual

Author: Sandor Lehoczky,Richard Rusczyk

Publisher: Aops Incorporated

ISBN: 9780977304578

Category: Education

Page: 144

View: 9032

"...offer[s] a challenging exploration of problem solving mathematics and preparation for programs such as MATHCOUNTS and the American Mathematics Competition."--Back cover

First Steps for Math Olympians

Using the American Mathematics Competitions

Author: J. Douglas Faires

Publisher: MAA

ISBN: 9780883858240

Category: Mathematics

Page: 307

View: 8883

Provide students with the tools to solve problems that are found on mathematical problem-solving exams.


Author: Richard Rusczyk,David Patrick,Ravi Bopu Boppana

Publisher: N.A

ISBN: 9781934124215

Category: Algebra

Page: 608

View: 6728

Prealgebra prepares students for the rigors of algebra, and also teaches students problem-solving techniques to prepare them for prestigious middle school math contests such as MATHCOUNTS, MOEMS, and the AMC 8.Topics covered in the book include the properties of arithmetic, exponents, primes and divisors, fractions, equations and inequalities, decimals, ratios and proportions, unit conversions and rates, percents, square roots, basic geometry (angles, perimeter, area, triangles, and quadrilaterals), statistics, counting and probability, and more!The text is structured to inspire the reader to explore and develop new ideas. Each section starts with problems, giving the student a chance to solve them without help before proceeding. The text then includes solutions to these problems, through which algebraic techniques are taught. Important facts and powerful problem solving approaches are highlighted throughout the text. In addition to the instructional material, the book contains well over 1000 problems. The solutions manual contains full solutions to all of the problems, not just answers.

Problem-Solving Strategies

Author: Arthur Engel

Publisher: Springer Science & Business Media

ISBN: 0387226419

Category: Mathematics

Page: 403

View: 4858

A unique collection of competition problems from over twenty major national and international mathematical competitions for high school students. Written for trainers and participants of contests of all levels up to the highest level, this will appeal to high school teachers conducting a mathematics club who need a range of simple to complex problems and to those instructors wishing to pose a "problem of the week", thus bringing a creative atmosphere into the classrooms. Equally, this is a must-have for individuals interested in solving difficult and challenging problems. Each chapter starts with typical examples illustrating the central concepts and is followed by a number of carefully selected problems and their solutions. Most of the solutions are complete, but some merely point to the road leading to the final solution. In addition to being a valuable resource of mathematical problems and solution strategies, this is the most complete training book on the market.

Doing Math with Python

Use Programming to Explore Algebra, Statistics, Calculus, and More!

Author: Amit Saha

Publisher: No Starch Press

ISBN: 1593276400

Category: Computers

Page: 264

View: 5228

Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: -Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots -Explore set theory and probability with programs for coin flips, dicing, and other games of chance -Solve algebra problems using Python’s symbolic math functions -Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set -Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 “darts” at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 6876

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Author: David Patrick

Publisher: Aops Incorporated

ISBN: 9781934124246

Category: Mathematics

Page: 323

View: 2265

A comprehensive textbook covering single-variable calculus. Specific topics covered include limits, continuity, derivatives, integrals, power series, plane curves, and differential equations.

Concrete Mathematics

A Foundation for Computer Science

Author: Ronald L. Graham,Donald Ervin Knuth,Oren Patashnik

Publisher: Addison-Wesley Professional

ISBN: 9780201558029

Category: Computers

Page: 657

View: 8664

This book, updated and improved, introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills--the skills needed to solve complex problems, to evaluate horrendous-looking sums, to solve complex recurrence relations, and to discover subtle patterns in data. It is an indispensable text and reference, not only for computer scientists but for all technical professionals in virtually every discipline.

The Art of Problem Solving

Accompanied by Ackoff's Fables

Author: Russell L. Ackoff

Publisher: University of Texas Press

ISBN: 9780471858089

Category: Business & Economics

Page: 232

View: 7570

Examines the problem solving process, discusses objectives, variables, and causal relationships, and shows how a variety of actual problems were resolved