Ready Player One

Author: Ernest Cline

Publisher: Crown

ISBN: 030788743X

Category: Fiction

Page: 374

View: 2149

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Immersing himself in a mid-21st-century technological virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's super-wealthy creator, who has promised that the winner will be his heir. (This book was previously listed in Forecast.)

Ready Player One

Author: Ernest Cline

Publisher: Broadway Books

ISBN: 0307887456

Category: Fiction

Page: 384

View: 8509

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Nominated as one of America’s best-loved novels by PBS’s The Great American Read The worldwide bestseller—now a major motion picture directed by Steven Spielberg. In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

Ready Player One

Author: Ernest Cline

Publisher: Broadway Books

ISBN: 0307887448

Category: Fiction

Page: 374

View: 3687

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Immersing himself in a mid-21st-century technological virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's super-wealthy creator, who has promised that the winner will be his heir. (This book was previously listed in Forecast.)

Armada

A novel by the author of Ready Player One

Author: Ernest Cline

Publisher: Broadway Books

ISBN: 0804137269

Category: Fiction

Page: 384

View: 4340

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From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.

The Art of Ready Player One

Author: Gina McIntyre

Publisher: Insight Editions

ISBN: 9781683832096

Category: Performing Arts

Page: 156

View: 5971

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Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.

Only You Can Save Mankind

Author: Terry Pratchett

Publisher: Harper Collins

ISBN: 0061975249

Category: Juvenile Fiction

Page: 224

View: 5392

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The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind. Suddenly: We wish to talk. Huh? We surrender. The aliens aren't supposed to surrender -- they're supposed to die! Now what is Johnny going to do with a fleet of alien prisoners who know their rights under the international rules of war and are demanding safe-conduct? It's hard enough trying to save Mankind from the Galactic Hordes. It's even harder trying to save the Galactic Hordes from Mankind. But it's just a game, isn't it? Isn't it? Master storyteller Terry Pratchett leaves readers breathless -- with laughter, and with suspense -- in a reality-bending tale of virtual heroism.

Steven Spielberg

Interviews

Author: Steven Spielberg,Lester D. Friedman,Brent Notbohm

Publisher: Univ. Press of Mississippi

ISBN: 9781578061136

Category: Biography & Autobiography

Page: 250

View: 1919

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Reveals the ambitious drive of the movie producer and director, including his continuous fear of failure and need for approval, and discusses the themes and issues addressed in his films.

Kubrick's Game

Author: Derek Taylor Kent

Publisher: Evolved Publishing

ISBN: 9781622534517

Category: Fiction

Page: 368

View: 4930

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What if Stanley Kubrick left behind more than just his classic films? What if he also left behind an elaborate puzzle cleverly buried within his films, which would lead the player toward a treasure that could change the course of human history? An often comedic, sometimes tragic, always entertaining look at an extraordinary "What If?" adventure.

Sell It Like Serhant

How to Sell More, Earn More, and Become the Ultimate Sales Machine

Author: Ryan Serhant

Publisher: Hachette Books

ISBN: 0316449563

Category: Business & Economics

Page: 240

View: 9019

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A lively and practical guide to sell anything and up your business game from one of the top realtors in the world and costar of Bravo's Million Dollar Listing: New York and Sell It Like Serhant. "Ryan is not only charming and hilarious, he could sell milk to a cow. This book is going to be very helpful and humorous to a lot of people looking to up their business game." - Andy Cohen, host of Watch What Happens Live... and New York Times bestselling author of Superficial Ryan Serhant was a shy, jobless hand model when he entered the real estate business in 2008 at a time the country was on the verge of economic collapse. Just nine years later, he has emerged as one of the top realtors in the world and an authority on the art of selling. Whether you are selling a brownstone or a hot tub, golf balls or life insurance, Serhant shares the secrets behind how to close more deals than anyone else, expand your business, and keep clients coming back to you. Sell It Like Serhant is a smart, at times hilarious, and always essential playbook to build confidence, generate results, and sell just about anything. You'll find tips on: The Seven Stages of Selling Getting FKD: How to Be a Time Manager, Not a Time Stealer. Negotiating Like A BOSS "The One Who...": Everyone Needs a Hook Pulling the Indecisive Client Forward And Much More! This book is the blueprint for how to go from sales scrub to sales machine. Serhant provides useful lessons, lively stories, and examples that illustrate how anyone can employ his principles to increase profits and achieve success. Your measure of a good day will no longer depend on one deal or one client. A good salesperson never closes a deal and wonders, "What now?" The next deal is already happening. Serhant shares practical guidance on how to juggle multiple deals at once and close all of them EVERY. SINGLE. TIME. Whatever your business or expertise, Sell It Like Serhant will make anyone a master at sales. Ready, set, GO!

Rule 34

Author: Charles Stross

Publisher: Penguin

ISBN: 9781101516645

Category: Fiction

Page: 352

View: 8197

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Meet Edinburgh Detective Inspector Liz Kavanaugh, head of the Innovative Crimes Investigation Unit, otherwise known as the Rule 34 Squad. They monitor the Internet for potential criminal activity, analyzing trends in the extreme fringes of explicit content. And occasionally, even more disturbing patterns arise… Three ex-cons have been murdered in Germany, Italy, and Scotland. The only things they had in common were arrests for spamming—and a taste for unorthodox entertainment. As the first officer on the scene of the most recent death, Liz finds herself sucked into an international investigation that isn’t so much asking who the killer is, but what—and if she doesn't find the answer soon, the homicides could go viral.

The Art of Star Wars

The Force Awakens

Author: Phil Szostak,Lucasfilm Ltd

Publisher: ABRAMS

ISBN: 9781419717802

Category:

Page: 256

View: 5762

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Step inside the Lucasfilm art departments for the creation of fantastical worlds, unforgettable characters, and unimaginable creatures. The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic--all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams's vision to life; unused "blue sky" concept art offers glimpses into roads not traveled. Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being. ALSO AVAILABLE FROM ABRAMS IN SPRING 2016: The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2

Black Star Renegades

Author: Michael Moreci

Publisher: N.A

ISBN: 1250117844

Category: Fiction

Page: 384

View: 7965

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In the tradition of Star Wars, a galaxy-hopping space adventure about a galactic kingdom bent on control and the young misfit who must find the power within before it’s too late. Cade Sura holds the future of the galaxy in his hands: the ultimate weapon that will bring total peace. He didn’t ask for it, he doesn’t want it, and there’s no worse choice to wield it in all of space, but if he doesn’t, everyone’s totally screwed. The evil Praxis kingdom is on the cusp of having every star system under its control, and if that happens, there’ll be no contesting their cruel reign. Especially if its fanatical overlord, Ga Halle, manages to capture Cade and snag the all-powerful weapon for herself. Cade can’t hide from Praxis, and he can’t run from the destiny that’s been shoved into his hands. So he only has one option: He has to fight. Cade’s not going to let destiny send him on a suicide run, though. With some help from his friends—rebels and scoundrels alike—Cade’s going to use this weapon to chart a new destiny for the galaxy, and for himself. He just has to do so before everyone around him discovers that he’s a complete and total fraud. Blending the space operatics of Star Wars and the swagger of Guardians of the Galaxy, Black Star Renegades is a galaxy-hopping adventure that blasts its way from seedy spacer bars to sacred temples guarded by deadly creatures—all with a cast of misfit characters who have nowhere to go and nothing to lose.

How to Survive a Robot Uprising

Tips on Defending Yourself Against the Coming Rebellion

Author: Daniel H. Wilson

Publisher: Bloomsbury Publishing USA

ISBN: 1635572657

Category: Technology & Engineering

Page: 176

View: 841

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How do you spot a robot mimicking a human? How do you recognize and then deactivate a rebel servant robot? How do you escape a murderous "smart" house, or evade a swarm of marauding robotic flies? In this dryly hilarious survival guide, roboticist Daniel H. Wilson teaches worried humans the keys to quashing a robot mutiny. From treating laser wounds to fooling face and speech recognition, besting robot logic to engaging in hand-to-pincer combat, How to Survive a Robot Uprising covers every possible doomsday scenario facing the newest endangered species: humans. And with its thorough overview of current robot prototypes-including giant walkers, insect, gecko, and snake robots-How to Survive a Robot Uprising is also a witty yet legitimate introduction to contemporary robotics. Full of charming illustrations, and referencing some of the most famous robots in pop-culture, How to Survive a Robot Uprising is a one-of-a-kind book that is sure to be a hit with all ages. How to Survive a Robot Uprising was named as an ALA Quick Pick for Reluctant Readers. Daniel H. Wilson is a Ph.D. candidate at the Robotics Institute of Carnegie Mellon University, where he has received master's degrees in Robotics and Data Mining. He has worked in top research laboratories, including Microsoft Research, the Palo Alto Research Center (PARC), and Intel Research Seattle. Daniel currently lives with several unsuspecting roommates in a fully wired smart house in Pittsburgh, Pennsylvania. This is his first book. Two-color illustrations throughout. Click here to listen to an audio sample and to purchase the audiobook version of the title.

The Birth (and Death) of the Cool

Author: Ted Gioia

Publisher: N.A

ISBN: 9781682750155

Category: History

Page: 256

View: 4677

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It's hard to imagine that "the cool" could ever go out of style. After all, cool is style. Isn't it? And it may be harder to imagine a world where people no longer aspire to coolness. In this intriguing cultural history, nationally acclaimed author Ted Gioia shows why cool is not a timeless concept and how it has begun to lose meaning and fade into history. Gioia deftly argues that what began in the Jazz Age and became iconic in the 1950s with Miles Davis, James Dean, and others has been manipulated, stretched, and pushed to a breaking point--not just in our media, entertainment, and fashion industries, but also by corporations, political leaders, and social institutions. Tolling the death knell for the cool, this thought-provoking book reveals how and why a new cultural tone is emerging, one marked by sincerity, earnestness, and a quest for authenticity.

Summary of Ready Player One

By Ernest Cline

Author: Speedy Reads

Publisher: PublishDrive

ISBN: N.A

Category: Law

Page: 33

View: 9394

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Summary of Ready Player OneBy Ernest Cline Ready Player One is a science fiction novel by Ernest Cline, published in 2011. The setting of the novel is a dystopian Earth in 2044/2045. The planet, which became a globalized civilization, is facing a global energy crisis, climate change and several other issues. Most of the people spend their time in a virtual space/reality known as the OASIS. The designer of the OASIS left a treasure game, the Hunt, to play within the OASIS. The winner of the Easter egg hidden by the designer will get his fortune. The protagonist Wade Watts and his friends compete for the game, while also fighting an evil corporate entity. The film adaptation of the novel, produced and directed by Steven Spielberg, will release in March 2018.

Genius

The Game

Author: Leopoldo Gout

Publisher: Macmillan

ISBN: 1250045819

Category: Juvenile Fiction

Page: 304

View: 833

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Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.

The Marvels

Author: Brian Selznick

Publisher: Scholastic Inc.

ISBN: 0545922127

Category: Juvenile Fiction

Page: 672

View: 3424

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From the Caldecott Medal-winning creator of The Invention of Hugo Cabret and Wonderstruck comes a breathtaking new voyage. In this magnificent reimagining of the form he originated, two stand-alone stories--the first in nearly 400 pages of continuous pictures, the second in prose--create a beguiling narrative puzzle. The journey begins at sea in 1766, with a boy named Billy Marvel. After surviving a shipwreck, he finds work in a London theatre. There, his family flourishes for generations as brilliant actors until 1900, when young Leontes Marvel is banished from the stage. Nearly a century later, runaway Joseph Jervis seeks refuge with an uncle in London. Albert Nightingale's strange, beautiful house, with its mysterious portraits and ghostly presences, captivates Joseph and leads him on a search for clues about the house, his family, and the past. A gripping adventure and an intriguing mystery The Marvels is a loving tribute to the power of story.

The Eye of Minds (The Mortality Doctrine, Book One)

Author: James Dashner

Publisher: Delacorte Press

ISBN: 0375984631

Category: Young Adult Fiction

Page: 304

View: 3981

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The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

The Oracle Year

A Novel

Author: Charles Soule

Publisher: HarperCollins

ISBN: 0062686658

Category: Fiction

Page: 416

View: 2842

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From bestselling comic-book franchise writer Charles Soule comes a clever and witty first novel of a twentysomething New Yorker who wakes up one morning with the power to predict the future—perfect for fans of Joe Hill and Brad Meltzer, or books like This Book Is Full of Spiders and Welcome to Night Vale. Knowledge is power. So when an unassuming Manhattan bassist named Will Dando awakens from a dream one morning with 108 predictions about the future in his head, he rapidly finds himself the most powerful man in the world. Protecting his anonymity by calling himself the Oracle, he sets up a heavily guarded Web site with the help of his friend Hamza to selectively announce his revelations. In no time, global corporations are offering him millions for exclusive access, eager to profit from his prophecies. He's also making a lot of high-powered enemies, from the President of the United States and a nationally prominent televangelist to a warlord with a nuclear missile and an assassin grandmother. Legions of cyber spies are unleashed to hack the Site—as it's come to be called—and the best manhunters money can buy are deployed not only to unmask the Oracle but to take him out of the game entirely. With only a handful of people he can trust—including a beautiful journalist—it's all Will can do to simply survive, elude exposure, and protect those he loves long enough to use his knowledge to save the world. Delivering fast-paced adventure on a global scale as well as sharp-witted satire on our concepts of power and faith, Marvel writer Charles Soule's audacious debut novel takes readers on a rollicking ride where it's impossible to predict what will happen next.