Big Pencil and Paper Games Pad

Author: Simon Tudhope

Publisher: N.A

ISBN: 9781474921374

Category:

Page: 32

View: 6354

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This oversized, write-in, tear-off pad is packed full of fun activities and traditional paper and pencil games such as hangman, noughts and crosses, as well as new ones. Featuring games to play on your own or with a friend. The scale of this pad makes it suitable for use as a placemat pad. Perfect for toy shops and gift shops as well as bookshops.

Pencil & Paper Games

Author: N.A

Publisher: N.A

ISBN: 9781409581352

Category:

Page: 204

View: 733

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Amidst endless apps and computer games, there is still an important place for simple yet engaging games, played with just a piece of paper and a pencil. Whether your battery's flat, you're suffering from "screen fatigue", or you just prefer traditional games, this write-in, tear-off pad is for you. With over one hundred games to play.

Travel Games Pad

Author: Kirsteen Robson,Sam Smith

Publisher: N.A

ISBN: 9781409581390

Category:

Page: 200

View: 6680

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This tear-off pad is packed full of ideas which will inspire children to get busy during a journey - all you need is a pen or pencil (no specialist equipment required). With 200 activity sheets included, this is the perfect antidote to rainy days or long journeys - or just tear off a sheet at a time for some quick on-the-go games!

Fredericks and Mae Paper Games

Five Tear-Off Pencil and Paper Games

Author: Collectif,

Publisher: N.A

ISBN: 9781616895310

Category:

Page: N.A

View: 5443

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Put down your smartphone and pick up a pencil! This fresh interpretation of classic paper-and-pencil games features five tear-off pads with colorful edging and sleek modern graphics. The set includes five two-player games, some familiar and some new: three-dimensional Tic-Tac-Toe, Dots & Boxes, Hedron, Nim, and Hex. Each pad has 150 sheets for a total of 750 single games, enough to keep players of any age happy for hours! The instructions are printed on the base of each pad.

Travel Activity Pad

Author: Simon Tudhope

Publisher: N.A

ISBN: 9780794530914

Category:

Page: 204

View: 2444

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Young passengers on long journeys in a car, plane, boat, or plane are sure to be entertained using this fun activity book. Packed with nearly 200 pen-and-paper puzzles, the tear-off pad features picture puzzles, word puzzles, simple logic puzzles, odd ones out, spot the difference, and others. Illustrations. Consumable.

A Puzzle a Day

Author: Phillip Clarke

Publisher: N.A

ISBN: 9781409564522

Category:

Page: 376

View: 3935

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A write-in, tear-off pad containing a different puzzle for each day of the year, plus an extra one for leap years. Includes wordsearches, crosswords, picture puzzles and more. Perfect for keeping children entertained in restaurants, on planes, trains or wherever they happen to be. Also suitable for sharing between a group of children at parties and sleepovers.

A Doodle a Day

Author: Phillip Clarke

Publisher: N.A

ISBN: 9781409564478

Category:

Page: 368

View: 3642

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A chunky tear-off pad containing an original and creative doodle for each day of the year, inculding one for leap years. A Doodle a Day is perfect for keeping children entertained on planes, trains or wherever they happen to be.

Maths Puzzles Pad

Author: Sam Smith,Kirsteen Robson

Publisher: N.A

ISBN: 9781409581444

Category:

Page: 204

View: 2183

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Children can improve their mathematics with this exciting maths puzzle pad - every puzzle is different to really test their skills.

Noughts & Crosses

244 Blank Grids

Author: Clarity Media

Publisher: CreateSpace

ISBN: 9781500749934

Category: Games

Page: 66

View: 4149

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Noughts & Crosses (also known as Tic Tac Toe) is a timeless and classic game that will forever be enjoyed by all ages. Are you looking for a handy book of blank grids that you can challenge a friend or family member with? This book features 244 grids with space to note the players, and even the winner! Can you keep track of your wins and losses and challenge somebody to try and beat you? There's no need for digital devices, apps or batteries here, just good old classic fun that can be enjoyed for years to come! Our puzzle books are printed on very high quality paper making the puzzle experience all the more enjoyable! For other puzzle books, visit www.puzzle-book.co.uk

Holiday Puzzle Pad

Author: Sarah Khan,Phil Clarke

Publisher: Usborne Books

ISBN: 9781409536758

Category:

Page: 204

View: 5944

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This title includes a pad bursting with vibrantly illustrated puzzles and pencil games to test the brainpower of children and adults alike. It provides over 180 brain teasing puzzles will sort the boffins from the buffoons by testing their observation, memory, arithmetic, logic and word skills.

Big Puzzle Pad

Author: Kirsteen Robson

Publisher: N.A

ISBN: 9781409581376

Category:

Page: 32

View: 6306

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This oversized, write-in, tear-off pad is packed full of brain-bending puzzles, including crosswords, sudoku, wordsearches, riddles, codebreakers, dot-to-dot, odd one out, memory games, spot-the-difference, and lots more. Perfect for sharing between a group of children at parties. The scale of this pad makes it suitable for use as a placemat pad. Perfect for toy shops and gift shops as well as bookshops.

Tear-Off Activity Placemats

Over 30 pages of mealtime fun

Author: IglooBooks

Publisher: Igloo Books

ISBN: 9781788105149

Category: Juvenile Nonfiction

Page: 72

View: 3317

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Over 30 pages of meal time fun.

Paper: Paging Through History

Author: Mark Kurlansky

Publisher: W. W. Norton & Company

ISBN: 0393285480

Category: History

Page: 416

View: 2190

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From the New York Times best-selling author of Cod and Salt, a definitive history of paper and the astonishing ways it has shaped today’s world. Paper is one of the simplest and most essential pieces of human technology. For the past two millennia, the ability to produce it in ever more efficient ways has supported the proliferation of literacy, media, religion, education, commerce, and art; it has formed the foundation of civilizations, promoting revolutions and restoring stability. One has only to look at history’s greatest press run, which produced 6.5 billion copies of Máo zhuxí yulu, Quotations from Chairman Mao Tse-tung (Zedong)—which doesn’t include editions in 37 foreign languages and in braille—to appreciate the range and influence of a single publication, in paper. Or take the fact that one of history’s most revered artists, Leonardo da Vinci, left behind only 15 paintings but 4,000 works on paper. And though the colonies were at the time calling for a boycott of all British goods, the one exception they made speaks to the essentiality of the material; they penned the Declaration of Independence on British paper. Now, amid discussion of “going paperless”—and as speculation about the effects of a digitally dependent society grows rampant—we’ve come to a world-historic juncture. Thousands of years ago, Socrates and Plato warned that written language would be the end of “true knowledge,” replacing the need to exercise memory and think through complex questions. Similar arguments were made about the switch from handwritten to printed books, and today about the role of computer technology. By tracing paper’s evolution from antiquity to the present, with an emphasis on the contributions made in Asia and the Middle East, Mark Kurlansky challenges common assumptions about technology’s influence, affirming that paper is here to stay. Paper will be the commodity history that guides us forward in the twenty-first century and illuminates our times.

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 7025

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Go Fish

Card Game

Author: Wendy Boccuzzi,Jody Boginski

Publisher: U S Games Systems

ISBN: 9781572813083

Category: Juvenile Nonfiction

Page: N.A

View: 6808

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Rubberneckers

Author: Matthew Lore,Mark Lore,Robert Zimmerman

Publisher: Chronicle Books

ISBN: 9780811822176

Category: Juvenile Nonfiction

Page: 68

View: 6133

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Rubberneckers finally puts an end to on-the-road ennui, whether you're road tripping, field tripping, or just facing the morning commute. Crack open this box of glossy cards and let the fun begin! A combination of games all of us have played at some point in our driving and riding careers, Rubberneckers is nothing but a good time, no matter how old you are. Just think, there are 200 million cars in America. That's half a billion bored riders or a staggering 20 billion bottles of beer on the wall. Thank god, help is here at last.

Time Tables Practice Pad

Author: Kirsteen Robson

Publisher: N.A

ISBN: 9781474921381

Category:

Page: 204

View: 4133

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This handy tear-off pad is bursting with multiplication sums for children to practise their times tables. Kids can refresh, improve and build up confidence in their abilities as they work through the sheets and build up to trickier calculations. Packed with tear-off sheets that include a range of approaches to practise and consolidate arithmetic skills. Compact and easy to pack in a bag, it's great in the school holidays for children to brush up on their numbers before the new term. Gradually increases in difficulty so children can build up confidence before tackling more challenging sums.

My Holiday Drawing Journal

Author: Lonely Planet Kids Staff,Gillian Johnson

Publisher: Lonely Planet Kids

ISBN: 9781787013162

Category: Juvenile Nonfiction

Page: 72

View: 7086

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Pencils and colouring pens at the ready! In this fun and interactive book, kids can learn to sketch, illustrate and colour in. With sections on how to draw people and understanding perspective, plus step-by-step instructions and imaginative prompts and ideas, it'll inspire any child to get creative on their next trip. My Holiday Drawing Book makes a great companion on any getaway. Designed to be carried and used almost anywhere, it'll keep kids entertained whether they're waiting at the airport, having a picnic in the park or playing on the beach. Highlights include: Drawing an object without looking Shading, circles and creating tones Still life Gesture drawing and capturing movement Basic perspective, horizon lines and the rule of thirds Landscapes Animals - dogs, elephants, giraffes, bumblebees and more Animals - closely observed and gesture drawings People - faces, bodies, moving bodies People - in the city, in nature, in restaurants Other Lonely Planet Kids family activity books also available: -My Holiday Scrapbook -My Travel Journal -Backyard Explorer -My Family Travel Map -My Family Travel Map - North America -My Family Travel Map - Europe -My Family Travel Map - Australia -My Family Height Chart -Boredom Buster -Round the World Quiz Book -Brain Teasers About Lonely Planet Kids: Come explore! Let's start an adventure. Lonely Planet Kids excites and educates children about the amazing world around them. Combining astonishing facts, quirky humour and eye-catching imagery, we ignite their curiosity and encourage them to discover more about our planet. Every book draws on our huge team of global experts to help share our continual fascination with what makes the world such a diverse and magnificent place - inspiring children at home and in school.