The New Turing Omnibus

Sixty-Six Excursions in Computer Science

Author: A. K. Dewdney

Publisher: Macmillan

ISBN: 9780805071665

Category: Computers

Page: 480

View: 8874

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No other volume provides as broad, as thorough, or as accessible an introduction to the realm of computers as A. K. Dewdney's The Turing Omnibus. Updated and expanded, The Turing Omnibus offers 66 concise, brilliantly written articles on the major points of interest in computer science theory, technology, and applications. New for this tour: updated information on algorithms, detecting primes, noncomputable functions, and self-replicating computers--plus completely new sections on the Mandelbrot set, genetic algorithms, the Newton-Raphson Method, neural networks that learn, DOS systems for personal computers, and computer viruses.

Out of Their Minds

Author: Clifford D. Simak

Publisher: Open Road Media

ISBN: 1504013263

Category: Fiction

Page: 171

View: 6428

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A writer finds himself trapped in an isolated village where anything imagined becomes reality in this wildly inventive contemporary fantasy Hoping to write his book in quiet and seclusion, Horton Smith has returned home to Pilot Knob. Here, in the tiny village where he passed so many carefree childhood years, he is untroubled by the pressures of the big city and can freely answer the call of his muse. Of course, back in the city Horton didn’t have to run from dinosaurs. There were no cartoon hillbillies offering him moonshine, Don Quixote was content to confine himself to the pages of a book, and the Devil himself was not on Horton’s tail. Something very, very unusual is going on in Pilot Knob, and Horton Smith is determined to get to the bottom of it—if his own imagination doesn’t kill him first! In Out of Their Minds, science fiction Grand Master Clifford D. Simak changes gears, treating his readers to a delightfully satiric flight of fancy and fantasy. An award-winning author renowned for his remarkable visions of the future, Simak brings creatures and characters from humankind’s collective imagination to breathtaking life in this fast-moving and unforgettable tale.

Introductory Computer Science

Bits of Theory, Bytes of Practice

Author: A. K. Dewdney

Publisher: W H Freeman & Company

ISBN: 9780716782865

Category: Computers

Page: 368

View: 8139

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This introductory text provides both a foundation in a popular programming language (Turbo PASCAL) and an introduction to the principles and applications of the field. It stresses applications that demonstrate computers' many roles in our lives

Algorithmics

The Spirit of Computing

Author: David Harel,Yishai A. Feldman

Publisher: Pearson Education

ISBN: 9780321117847

Category: Computers

Page: 513

View: 892

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The best selling 'Algorithmics' presents the most important, concepts, methods and results that are fundamental to the science of computing. It starts by introducing the basic ideas of algorithms, including their structures and methods of data manipulation. It then goes on to demonstrate how to design accurate and efficient algorithms, and discusses their inherent limitations. As the author himself says in the preface to the book; 'This book attempts to present a readable account of some of the most important and basic topics of computer science, stressing the fundamental and robust nature of the science in a form that is virtually independent of the details of specific computers, languages and formalisms'.

Beyond Reason

Eight Great Problems That Reveal the Limits of Science

Author: A. K. Dewdney

Publisher: John Wiley & Sons

ISBN: 0471652423

Category: Mathematics

Page: 240

View: 3946

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A mind-bending excursion to the limits of science and mathematics Are some scientific problems insoluble? In Beyond Reason, internationally acclaimed math and science author A. K. Dewdney answers this question by examining eight insurmountable mathematical and scientific roadblocks that have stumped thinkers across the centuries, from ancient mathematical conundrums such as "squaring the circle," first attempted by the Pythagoreans, to G?del's vexing theorem, from perpetual motion to the upredictable behavior of chaotic systems such as the weather. A. K. Dewdney, PhD (Ontario, Canada), was the author of Scientific American's "Computer Recreations" column for eight years. He has written several critically acclaimed popular math and science books, including A Mathematical Mystery Tour (0-471-40734-8); Yes, We Have No Neutrons (0-471-29586-8); and 200% of Nothing (0-471-14574-2).

The Pattern On The Stone

The Simple Ideas That Make Computers Work

Author: W. Daniel Hillis

Publisher: Basic Books

ISBN: 0465066879

Category: Computers

Page: 192

View: 1078

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Most people are baffled by how computers work and assume that they will never understand them. What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle.Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.

The Annotated Turing

A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing Machine

Author: Charles Petzold

Publisher: John Wiley & Sons

ISBN: 0470229055

Category: Computers

Page: 372

View: 999

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Provides an expansion of Turing's original paper, a brief look at his life, and information on the Turing machine and computability topics.

The Planiverse

Computer Contact with a Two-Dimensional World

Author: A.K. Dewdney

Publisher: Springer Science & Business Media

ISBN: 1461301998

Category: Science

Page: 247

View: 3173

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A classic book about life in a two-dimensional universe, written by a well-known author. Now brought back into print in this revised and updated edition, the book is written within the great tradition of Abbott's Flatland, and Hinton's famous Sphereland. Accessible, imaginative, and clever, it will appeal to a wide array of readers, from serious mathematicians and computer scientists, to science fiction fans.

Algorithmic Puzzles

Author: Anany Levitin,Maria Levitin

Publisher: OUP USA

ISBN: 0199740445

Category: Computers

Page: 257

View: 9188

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Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

The Armchair Universe

An Exploration of Computer Worlds

Author: A. K. Dewdney

Publisher: New York [N.Y.] : W.H. Freeman

ISBN: 9780716719397

Category: Computer software.

Page: 330

View: 1791

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Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars

The Pleasures of Counting

Author: T. W. Körner

Publisher: Cambridge University Press

ISBN: 1316025454

Category: Mathematics

Page: N.A

View: 1339

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What is the connection between the outbreak of cholera in Victorian Soho, the Battle of the Atlantic, African Eve and the design of anchors? One answer is that they are all examples chosen by Dr Tom Körner to show how a little mathematics can shed light on the world around us, and deepen our understanding of it. Dr Körner, an experienced author, describes a variety of topics which continue to interest professional mathematicians, like him. He does this using relatively simple terms and ideas, yet confronting difficulties (which are often the starting point for new discoveries) and avoiding condescension. If you have ever wondered what it is that mathematicians do, and how they go about it, then read on. If you are a mathematician wanting to explain to others how you spend your working days (and nights), then seek inspiration here.

Code

The Hidden Language of Computer Hardware and Software

Author: Charles Petzold

Publisher: Microsoft Press

ISBN: 0735638721

Category: Computers

Page: 400

View: 8610

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What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.

How to Think Like a Mathematician

A Companion to Undergraduate Mathematics

Author: Kevin Houston

Publisher: Cambridge University Press

ISBN: 9781139477055

Category: Mathematics

Page: N.A

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Looking for a head start in your undergraduate degree in mathematics? Maybe you've already started your degree and feel bewildered by the subject you previously loved? Don't panic! This friendly companion will ease your transition to real mathematical thinking. Working through the book you will develop an arsenal of techniques to help you unlock the meaning of definitions, theorems and proofs, solve problems, and write mathematics effectively. All the major methods of proof - direct method, cases, induction, contradiction and contrapositive - are featured. Concrete examples are used throughout, and you'll get plenty of practice on topics common to many courses such as divisors, Euclidean algorithms, modular arithmetic, equivalence relations, and injectivity and surjectivity of functions. The material has been tested by real students over many years so all the essentials are covered. With over 300 exercises to help you test your progress, you'll soon learn how to think like a mathematician.

Garbage collection

algorithms for automatic dynamic memory management

Author: Richard Jones,Rafael Lins

Publisher: John Wiley & Sons

ISBN: 9780471941484

Category: Technology & Engineering

Page: 377

View: 4894

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Eliminating unwanted or invalid information from a computer's memory can dramatically improve the speed and officiency of the program. this reference presents full descriptions of the most important algorithms used for this eliminatino, called garbage collection. Each algorith is explained in detail with examples illustrating different results.

Computers Ltd

What They REALLY Can't Do

Author: David Harel

Publisher: Oxford University Press

ISBN: 9780198604426

Category: Computers

Page: 222

View: 5363

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David Harel explains and illustrates one of the most fundamental, yet under-exposed facets of computers - their inherent limitations.

Computational Fairy Tales

Author: Jeremy Kubica

Publisher: Jeremy Kubica

ISBN: N.A

Category: Juvenile Fiction

Page: 202

View: 3226

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Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. It's a quest that will take you from learning the basics of programming in a blacksmith's forge to fighting curses with recursion.Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.

Llama Llama's Little Library

Author: Anna Dewdney

Publisher: Viking Childrens Books

ISBN: 9780670016488

Category: Juvenile Fiction

Page: 56

View: 7564

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Collects four stories in which Llama Llama wakes up, plays at the playground, and goes to bed.

To Mock a Mocking Bird

Author: Raymond M. Smullyan

Publisher: Knopf

ISBN: 0307819795

Category: Games & Activities

Page: 256

View: 8688

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In this entertaining and challenging new collection of logic puzzles, Raymond Smullyan—author of What Is the Name of This Book? And The Lady or the Tiger?—continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time. In the first part of the book, he transports us once again to that wonderful realm where knights, knaves, twin sisters, quadruplet brothers, gods, demons, and mortals either always tell the truth or always lie, and where truth-seekers are set a variety of fascinating problems. The section culminates in an enchanting and profound metapuzzle (a puzzle about a puzzle), in which Inspector Craig of Scotland Yard gets involved in a search of the Fountain of Youth on the Island of Knights and Knaves. In the second and larger section, we accompany the Inspector on a summer-long adventure into the field of combinatory logic (a branch of logic that plays an important role in computer science and artificial intelligence). His adventure, which includes enchanted forests, talking birds, bird sociologists, and a classic quest, provides for us along the way the pleasure of solving puzzles of increasing complexity until we reach the Master Forest and—thanks to Gödel’s famous theorem—the final revelation. To Mock a Mockingbird will delight all puzzle lovers—the curious neophytes as well as the serious students of logic, mathematics, or computer science.

Core Techniques and Algorithms in Game Programming

Author: Daniel Sánchez-Crespo Dalmau

Publisher: New Riders

ISBN: 9780131020092

Category: Computers

Page: 854

View: 1900

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Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)