Math Toolkit for Real-Time Programming

Author: Jack Crenshaw

Publisher: CRC Press

ISBN: 1482296748

Category: Computers

Page: 466

View: 1691

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Do big math on small machines Write fast and accurate library functions Master analytical and numerical calculus Perform numerical integration to any order Implement z-transform formulas Need to learn the ins and outs of the fundamental math functions in

Elementary Functions

Algorithms and Implementation

Author: Jean-Michel Muller

Publisher: Birkhäuser

ISBN: 1489979832

Category: Computers

Page: 283

View: 5725

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This textbook presents the concepts and tools necessary to understand, build, and implement algorithms for computing elementary functions (e.g., logarithms, exponentials, and the trigonometric functions). Both hardware- and software-oriented algorithms are included, along with issues related to accurate floating-point implementation. This third edition has been updated and expanded to incorporate the most recent advances in the field, new elementary function algorithms, and function software. After a preliminary chapter that briefly introduces some fundamental concepts of computer arithmetic, such as floating-point arithmetic and redundant number systems, the text is divided into three main parts. Part I considers the computation of elementary functions using algorithms based on polynomial or rational approximations and using table-based methods; the final chapter in this section deals with basic principles of multiple-precision arithmetic. Part II is devoted to a presentation of “shift-and-add” algorithms (hardware-oriented algorithms that use additions and shifts only). Issues related to accuracy, including range reduction, preservation of monotonicity, and correct rounding, as well as some examples of implementation are explored in Part III. Numerous examples of command lines and full programs are provided throughout for various software packages, including Maple, Sollya, and Gappa. New to this edition are an in-depth overview of the IEEE-754-2008 standard for floating-point arithmetic; a section on using double- and triple-word numbers; a presentation of new tools for designing accurate function software; and a section on the Toom-Cook family of multiplication algorithms. The techniques presented in this book will be of interest to implementers of elementary function libraries or circuits and programmers of numerical applications. Additionally, graduate and advanced undergraduate students, professionals, and researchers in scientific computing, numerical analysis, software engineering, and computer engineering will find this a useful reference and resource. PRAISE FOR PREVIOUS EDITIONS “[T]his book seems like an essential reference for the experts (which I'm not). More importantly, this is an interesting book for the curious (which I am). In this case, you'll probably learn many interesting things from this book. If you teach numerical analysis or approximation theory, then this book will give you some good examples to discuss in class." — MAA Reviews (Review of Second Edition) "The rich content of ideas sketched or presented in some detail in this book is supplemented by a list of over three hundred references, most of them of 1980 or more recent. The book also contains some relevant typical programs." — Zentralblatt MATH (Review of Second Edition) “I think that the book will be very valuable to students both in numerical analysis and in computer science. I found [it to be] well written and containing much interesting material, most of the time disseminated in specialized papers published in specialized journals difficult to find." — Numerical Algorithms (Review of First Edition)

MATLAB for Neuroscientists

An Introduction to Scientific Computing in MATLAB

Author: Pascal Wallisch,Michael E. Lusignan,Marc D. Benayoun,Tanya I. Baker,Adam Seth Dickey,Nicholas G. Hatsopoulos

Publisher: Academic Press

ISBN: 0123838371

Category: Computers

Page: 570

View: 2490

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MATLAB for Neuroscientists serves as the only complete study manual and teaching resource for MATLAB, the globally accepted standard for scientific computing, in the neurosciences and psychology. This unique introduction can be used to learn the entire empirical and experimental process (including stimulus generation, experimental control, data collection, data analysis, modeling, and more), and the 2nd Edition continues to ensure that a wide variety of computational problems can be addressed in a single programming environment. This updated edition features additional material on the creation of visual stimuli, advanced psychophysics, analysis of LFP data, choice probabilities, synchrony, and advanced spectral analysis. Users at a variety of levels—advanced undergraduates, beginning graduate students, and researchers looking to modernize their skills—will learn to design and implement their own analytical tools, and gain the fluency required to meet the computational needs of neuroscience practitioners. The first complete volume on MATLAB focusing on neuroscience and psychology applications Problem-based approach with many examples from neuroscience and cognitive psychology using real data Illustrated in full color throughout Careful tutorial approach, by authors who are award-winning educators with strong teaching experience

Real-Time Agility

The Harmony/ESW Method for Real-Time and Embedded Systems Development

Author: Bruce Powel Douglass

Publisher: Pearson Education

ISBN: 9780321617125

Category: Computers

Page: 560

View: 5787

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Real-time and embedded systems face the same development challenges as traditional software: shrinking budgets and shorter timeframes. However, these systems can be even more difficult to successfully develop due to additional requirements for timeliness, safety, reliability, minimal resource use, and, in some cases, the need to support rigorous industry standards. In Real-Time Agility, leading embedded-systems consultant Bruce Powel Douglass reveals how to leverage the best practices of agile development to address all these challenges. Bruce introduces the Harmony/ESW process: a proven, start-to-finish approach to software development that can reduce costs, save time, and eliminate potential defects. Replete with examples, this book provides an ideal tutorial in agile methods for real-time and embedded-systems developers. It also serves as an invaluable “in the heat of battle” reference guide for developers working to advance projects, both large and small. Coverage includes How Model-Driven Development (MDD) and agile methods work synergistically The Harmony/ESW process, including roles, workflows, tasks, and work products Phases in the Harmony/ESW microcycle and their implementation Initiating a real-time agile project, including the artifacts you may (or may not) need Agile analysis, including the iteration plan, clarifying requirements, and validation The three levels of agile design: architectural, mechanistic, and detailed Continuous integration strategies and end-of-the-microcycle validation testing How Harmony/ESW’s agile process self-optimizes by identifying and managing issues related to schedule, architecture, risks, workflows, and the process itself

Real-Time UML Workshop for Embedded Systems

Author: Bruce Powel Douglass

Publisher: Newnes

ISBN: 0124078303

Category: Computers

Page: 576

View: 2213

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Written as a workbook with a set of guided exercises that teach by example, this book gives a practical, hands-on guide to using UML to design and implement embedded and real-time systems. A review of the basics of UML and the Harmony process for embedded software development: two on-going case examples to teach the concepts, a small-scale traffic light control system and a large scale unmanned air vehicle show the applications of UML to the specification, analysis and design of embedded and real-time systems in general. A building block approach: a series of progressive worked exercises with step-by-step explanations of the complete solution, clearly demonstrating how to convert concepts into actual designs. A walk through of the phases of an incremental spiral process: posing the problems and the solutions for requirements analysis, object analysis, architectural design, mechanistic design, and detailed design.

Essential GWT

Building for the Web with Google Web Toolkit 2

Author: Federico Kereki

Publisher: Pearson Education

ISBN: 0321705599

Category: Computers

Page: 352

View: 4730

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With Google Web Toolkit, Java developers can build sophisticated Rich Internet Applications (RIAs) and complete Web sites using the powerful IDEs and tools they already use. Now, with GWT 2, Google Web Toolkit has become even more useful. Essential GWT shows how to use this latest version of GWT to create production solutions that combine superior style, performance, and interactivity with exceptional quality and maintainability. Federico Kereki quickly reviews the basics and then introduces intermediate and advanced GWT skills, covering issues ranging from organizing projects to compiling and deploying final code. Throughout, he focuses on best-practice methodologies and design patterns. For example, you’ll learn how to use the MVP (model-view-presenter) pattern to improve application design and support automated testing for agile development. Kereki illuminates each concept with realistic code examples that help developers jump-start their projects and get great results more quickly. Working with the latest versions of open source tools such as Eclipse, Subversion, Apache, Tomcat, and MySQL, he demonstrates exactly how GWT fits into real Web development environments. Coverage includes Using the Google Plugin for Eclipse and the GWT Shell Script Detecting and working with browsers—and solving the problems they cause Building better user interfaces with the MVP pattern Using APIs for visualization, mapping, weather data, and more Internationalizing and localizing GWT code Securing GWT applications with cryptography, hashing, and encryption Testing with JUnit, Emma, GWTTestCase, Selenium, and Mock Objects Deploying client-only and client-plus-server GWT applications

Exploring Expect

A Tcl-based Toolkit for Automating Interactive Programs

Author: Don Libes

Publisher: "O'Reilly Media, Inc."

ISBN: 1565920902

Category: Computers

Page: 566

View: 473

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Written by the author of Expect, this is the first book to explain how this new part of the UNIX toolbox can be used to automate telnet, ftp, passwd, rlogin, and hundreds of other interactive applications. The book provides lots of practical examples and scripts solving common problems, including a chapter of extended examples.

Applied C++

Practical Techniques for Building Better Software

Author: Philip Romanik,Amy Muntz

Publisher: Addison-Wesley Professional

ISBN: 9780321108944

Category: Computers

Page: 330

View: 5784

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* *Effective, practical tips for building fast, real, and robust C++ programs. *Solutions-based: Discusses ideal solutions versus practical solutions and the tradeoffs of various design decisions. *Concrete case study runs throughout the book and shows how to develop quality C++ software.

Real Sound Synthesis for Interactive Applications

Author: Perry R. Cook

Publisher: CRC Press

ISBN: 1498765467

Category: Computers

Page: 263

View: 8044

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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

Designing Audio Effect Plug-Ins in C++

With Digital Audio Signal Processing Theory

Author: Will Pirkle

Publisher: Taylor & Francis

ISBN: 1136699767

Category: Technology & Engineering

Page: 560

View: 2403

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Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math.

Mentoring Matters

A Toolkit for Organizing and Operating Student Advisory Programs

Author: Mark Benigni,Sheryll Petrosky

Publisher: R&L Education

ISBN: 1607099411

Category: Education

Page: 110

View: 4815

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Mentoring Matters is an action plan with all the resources necessary to launch a school-based mentoring program. The forty-five thirty-minute lessons will serve as the foundation of your mentoring program.

Real-Time C++

Efficient Object-Oriented and Template Microcontroller Programming

Author: Christopher Kormanyos

Publisher: Springer

ISBN: 3662567180

Category: Computers

Page: 426

View: 6456

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With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this third edition, the most recent specification of C++17 in ISO/IEC 14882:2017 is used throughout the text. Several sections on new C++17 functionality have been added, and various others reworked to reflect changes in the standard. Also several new sample projects are introduced and existing ones extended, and various user suggestions have been incorporated. To facilitate portability, no libraries other than those specified in the language standard itself are used. Efficiency is always in focus and numerous examples are backed up with real-time performance measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.

Real Time Cameras

A Guide for Game Designers and Developers

Author: Mark Haigh-Hutchinson

Publisher: Morgan Kaufmann

ISBN: 0123116341

Category: Art

Page: 497

View: 2862

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Real-Time Cameras presents a practical approach to real-time camera systems including the theory, design and implementaton of camera control systems to help you present your game from the best possible angles. Written by an experienced game developer, this book will teach you to keep your game cameras under control.

An Introduction to Mathematical Analysis for Economic Theory and Econometrics

Author: Dean Corbae,Maxwell B. Stinchcombe,Juraj Zeman

Publisher: Princeton University Press

ISBN: 1400833086

Category: Business & Economics

Page: 688

View: 1931

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Providing an introduction to mathematical analysis as it applies to economic theory and econometrics, this book bridges the gap that has separated the teaching of basic mathematics for economics and the increasingly advanced mathematics demanded in economics research today. Dean Corbae, Maxwell B. Stinchcombe, and Juraj Zeman equip students with the knowledge of real and functional analysis and measure theory they need to read and do research in economic and econometric theory. Unlike other mathematics textbooks for economics, An Introduction to Mathematical Analysis for Economic Theory and Econometrics takes a unified approach to understanding basic and advanced spaces through the application of the Metric Completion Theorem. This is the concept by which, for example, the real numbers complete the rational numbers and measure spaces complete fields of measurable sets. Another of the book's unique features is its concentration on the mathematical foundations of econometrics. To illustrate difficult concepts, the authors use simple examples drawn from economic theory and econometrics. Accessible and rigorous, the book is self-contained, providing proofs of theorems and assuming only an undergraduate background in calculus and linear algebra. Begins with mathematical analysis and economic examples accessible to advanced undergraduates in order to build intuition for more complex analysis used by graduate students and researchers Takes a unified approach to understanding basic and advanced spaces of numbers through application of the Metric Completion Theorem Focuses on examples from econometrics to explain topics in measure theory

Embedded Linux Development Using Eclipse

Author: Doug Abbott

Publisher: Newnes

ISBN: 9780080942797

Category: Computers

Page: 264

View: 8798

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The Eclipse environment solves the problem of having to maintain your own Integrated Development Environment (IDE), which is time consuming and costly. Embedded tools can also be easily integrated into Eclipse. The C/C++CDT is ideal for the embedded community with more than 70% of embedded developers using this language to write embedded code. Eclipse simplifies embedded system development and then eases its integration into larger platforms and frameworks. In this book, Doug Abbott examines Eclipse, an IDE, which can be vital in saving money and time in the design and development of an embedded system. Eclipse was created by IBM in 2001 and then became an open-source project in 2004. Since then it has become the de-facto IDE for embedded developers. Virtually all of the major Linux vendors have adopted this platform, including MontVista, LynuxWorks, and Wind River. *Details the Eclipse Integrated Development Environment (IDE) essential to streamlining your embedded development process *Overview of the latest C/C++ Developer's Toolkit (CDT) *Includes case studies of Eclipse use including Monta Vista, LynuxWorks, and Wind River

Real-Time Systems Design and Analysis

Author: Phillip A. Laplante

Publisher: John Wiley & Sons

ISBN: 9780471648284

Category: Science

Page: 480

View: 1984

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The leading guide to real-time systems design-revised and updated This third edition of Phillip Laplante's bestselling, practical guide to building real-time systems maintains its predecessors' unique holistic, systems-based approach devised to help engineers write problem-solving software. Dr. Laplante incorporates a survey of related technologies and their histories, complete with time-saving practical tips, hands-on instructions, C code, and insights into decreasing ramp-up times. Real-Time Systems Design and Analysis, Third Edition is essential for students and practicing software engineers who want improved designs, faster computation, and ultimate cost savings. Chapters discuss hardware considerations and software requirements, software systems design, the software production process, performance estimation and optimization, and engineering considerations. This new edition has been revised to include: * Up-to-date information on object-oriented technologies for real-time including object-oriented analysis, design, and languages such as Java, C++, and C# * Coverage of significant developments in the field, such as: New life-cycle methodologies and advanced programming practices for real-time, including Agile methodologies Analysis techniques for commercial real-time operating system technology Hardware advances, including field-programmable gate arrays and memory technology * Deeper coverage of: Scheduling and rate-monotonic theories Synchronization and communication techniques Software testing and metrics Real-Time Systems Design and Analysis, Third Edition remains an unmatched resource for students and practicing software engineers who want improved designs, faster computation, and ultimate cost savings.

Beginning Linux Programming

Author: Neil Matthew,Richard Stones

Publisher: John Wiley & Sons

ISBN: 1118058615

Category: Computers

Page: 816

View: 5286

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Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with the basics of writing Unix programs in C, and including material on basic system calls, file I/O, interprocess communication (for getting programs to work together), and shell programming. Parallel to this, the book introduces the toolkits and libraries for working with user interfaces, from simpler terminal mode applications to X and GTK+ for graphical user interfaces. Advanced topics are covered in detail such as processes, pipes, semaphores, socket programming, using MySQL, writing applications for the GNOME or the KDE desktop, writing device drivers, POSIX Threads, and kernel programming for the latest Linux Kernel.

Embedded Systems 2E

Author: Raj Kamal

Publisher: Tata McGraw-Hill Education

ISBN: 9780070667648

Category: Embedded computer systems

Page: 681

View: 9253

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