Making Simple Robots

Exploring Cutting-Edge Robotics with Everyday Stuff

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457183595

Category: Technology & Engineering

Page: 243

View: 1946

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Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Making Simple Robots

Exploring Cutting-Edge Robotics with Everyday Stuff

Author: Kathy Ceceri

Publisher: Make Books

ISBN: 9781457183638

Category: Technology & Engineering

Page: 243

View: 4427

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"Explore cutting-edge robotics with everyday stuff"--Cover.

Making Simple Robots

Exploring Cutting-Edge Robotics with Everyday Stuff

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457183617

Category: Education

Page: 243

View: 6676

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Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Tinkering

Kids Learn by Making Stuff

Author: Curt Gabrielson

Publisher: Maker Media, Inc.

ISBN: 1680450344

Category: Juvenile Nonfiction

Page: 214

View: 4900

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How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

Home Robotics

Maker-Inspired Projects For Building Your Own Robots

Author: Daniel Knox

Publisher: Aurum Press Limited

ISBN: 1781317682

Category: Technology & Engineering

Page: 160

View: 3152

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Learn to make your own robots with this accessible, illustrated guide for robotics enthusiasts, featuring 13 unique robotics projects suitable for beginner to intermediate level. You’ve seen the sci-fi movies and dreamed of creating your very own robot. Now learn to build machines with your own hands that will move or perform tasks at your command. Featuring brand-new projects and specially commissioned photography, this book uses easily sourced components to teach you simple electronics and programming. Learn to design and build your very own custom-made creations that can walk, draw or even guard your home. Start with a space-age butterfly that skips along on its own or a robot that creates psychedelic patterns of amazing variety, then discover how to create a catapult bot that activates when movement is detected or construct an intelligent, all-terrain rover vehicle – the possibilities are endless.

Musical Inventions

DIY Instruments to Toot, Tap, Crank, Strum, Pluck, and Switch On

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1680452290

Category: Technology & Engineering

Page: 256

View: 1984

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People have been playing music on homemade instruments for thousands of years. But creating new instruments is much more than an art form. When you want to make a note sound higher or lower, you have to change the sound waves coming out of the instrument. That's science! When you explore the way different materials produce different sounds, that's engineering. When you speed up or slow down a song, you're counting beats -- using math. And technology makes electronic instruments and devices to record and play back music possible.

Make: Paper Inventions

Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457187485

Category: Technology & Engineering

Page: 132

View: 8509

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Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!

The Robot Book

Build & Control 20 Electric Gizmos, Moving Machines, and Hacked Toys

Author: N.A

Publisher: Chicago Review Press

ISBN: 1556524374

Category: Juvenile Nonfiction

Page: 208

View: 4849

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Drones, RC cars, artificial limbs, Roombas-the robots have arrived! Anyone interested in taking control before the machines do needs a helpful resource. Author and physics teacher Bobby Mercer will show readers 20 inexpensive, easy-to-build and robots that can be built with everyday items. The Robot Book will teach readers how to use recycled motors and computer components, junk drawer supplies, and old mechanical toys to build a variety of devices. They will learn how to turn a toothbrush, an old cell phone, and scrap wire into a Brush Bot, or hack a toy car to hotwire a Not-So-Remote Bot. A small electric fan, several craft sticks, and rubber bands make a Fan-Tastic Dancing Machine, and drinking straws, string, tape, and glue can be used to construct a working model of the human hand. Every hands-on project contains a materials list and detailed step-by-step instructions with photos. Mercer also includes explanations of the science and technology behind each robot, including concepts such as friction, weight and mass, center of gravity, kinetic and potential energy, electric circuitry, DC vs. AC current, and more. Teachers will appreciate the opportunity to augment their STEM curricula while having fun at the same time. These projects are also perfect for science fairs or design competitions. Bobby Mercer has been a high school physics teacher for over two decades. He is the author of The Flying Machine Book, The Racecar Book and Junk Drawer Physics and lives with his family outside of Asheville, North Carolina.

Video Games

Design and Code Your Own Adventure

Author: Kathy Ceceri

Publisher: Nomad Press

ISBN: 1619302934

Category: Juvenile Nonfiction

Page: 128

View: 3671

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Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

Arduino Robot Bonanza

Author: Gordon McComb

Publisher: McGraw Hill Professional

ISBN: 0071782788

Category: Technology & Engineering

Page: 416

View: 4502

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Create high-tech walking, talking, and thinking robots "McComb hasn’t missed a beat. It’s an absolute winner!" -GeekDad, Wired.com Breathe life into the robots of your dreams—without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guide starts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! Get started on the Arduino board and software Build a microcontroller-based brain Hook up high-tech sensors and controllers Write and debug powerful Arduino apps Navigate by walking, rolling, or slithering Program your 'bot to react and explore on its own Add remote control and wireless video Generate sound effects and synthesized speech Develop functional robot arms and grippers Extend plans and add exciting features

Rubber Band Engineer

Build Slingshot Powered Rockets, Rubber Band Rifles, Unconventional Catapults, and More Guerrilla Gadgets from Household Hardware

Author: Lance Akiyama

Publisher: Rockport Publishers

ISBN: 1631591800

Category: Crafts & Hobbies

Page: 144

View: 7815

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"Whoa, that shot a lot farther than I thought it would!" Shooting far, flying high, and delivering way more exciting results than expected are the goals of the gadgets in this book. Discover unexpected ways to turn common materials into crafty contraptions that range from surprisingly simple to curiously complex. In vivid color photos, you'll be guided to create slingshot rockets, unique catapults, and even hydraulic-powered machines. Whether you build one or all 19 of these designs, you'll feel like an ingenious engineer when you're through. Best of all, you don't need to be an experienced tinkerer to make any of the projects within. All you need are household tools and materials, such as paper clips, pencils, paint stirrers, and ice pop sticks. Oh, and rubber bands. Lots of rubber bands. So grab your glue gun, pull out your pliers, track down your tape, and get started on the challenging, fun, and rewarding journey toward becoming a rubber band engineer.

Fabric and Fiber Inventions

Sew, Knit, Print, and Electrify Your Own Designs to Wear, Use, and Play With

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1680452231

Category: Technology & Engineering

Page: 240

View: 7908

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In this book you'll create your own fabric inventions as you learn to make wearables, playthings, and decorative items using textile arts--both old and new. Easy projects using will get you started knitting, adding color to your wardrobe with silkscreen and batik, and transforming old clothing into useful items. Then you'll find out how soft circuits can give your creations personality with light, sound, and motion. Fabric and Fiber Inventions will show you how to turn everyday materials into unique designs everybody will love.

Edible Inventions

Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow

Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1680452053

Category: Technology & Engineering

Page: 208

View: 4419

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Believe it or not, there's a lot of inventing going on in the kitchen. Unless you only eat fruits and veggies right off the plant, you are using tools and techniques invented by humans to make food more tasty and easier to digest. When you cook food, you start to break it down into a form your body can absorb. When you add chemicals to make it thicker, gooey-er, or puffy-er, you turn a bunch of boring ingredients into a mouth-watering snack. Edible Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow will show you some unusual ways to create a meal, and help you invent some of your own. Projects include: 3D printing with food Chemical cuisine and molecular gastronomy Prepared foods like jellies and pickles at home Growing your own ingredients Cooking off the grid

Artificial Intelligence for Games

Author: Ian Millington,John Funge

Publisher: CRC Press

ISBN: 1498785816

Category: Computers

Page: 872

View: 2948

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Make a Raspberry Pi-Controlled Robot

Building a Rover with Python, Linux, Motors, and Sensors

Author: Wolfram Donat

Publisher: Maker Media, Inc.

ISBN: 1457185997

Category: Technology & Engineering

Page: 168

View: 1993

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Make a Raspberry-Pi Controlled Robot teaches you how to build a capable and upgradeable personal robot for around $100. You'll learn how to control servos, respond to sensor input, and know where your bot is using GPS. You'll also learn many ways to connect to your robot and send it instructions, from an SSH connection to sending text messages from your phone.

Robotics

From Concept to Consumer

Author: Wil Mara

Publisher: Orchard Books

ISBN: 9780531205402

Category: Juvenile Nonfiction

Page: 64

View: 6106

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"Learn about the history of robotics and find out what it takes to make it in this exciting career field"--

Make: Tech DIY

Easy Electronics Projects for Parents and Kids

Author: Ji Sun Lee,Jaymes Dec

Publisher: Maker Media, Inc.

ISBN: 1680451731

Category: Technology & Engineering

Page: 192

View: 951

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Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Robotics

Author: Louise Spilsbury

Publisher: N.A

ISBN: 9781482451481

Category:

Page: 48

View: 6851

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Robot Building for Teens

Author: Behnam Salemi

Publisher: Cengage Learning

ISBN: 1133963056

Category: Computers

Page: 256

View: 1190

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Robotics--the design and creation of robots--is one of the most exciting and fast-growing areas of technology today. Robots are essentially computers with physical bodies; they can sense their environment, make decisions, and perform actions. They come in all shapes and sizes and are being used in almost every area of society--from business and industry to science, medicine, communications, entertainment, and beyond. While modern robots can be quite complex, the fundamental principles of robot building can be learned by any interested beginner. If you've ever thought about building your own robots, ROBOT BUILDING FOR TEENS will teach you how to get started in this fascinating hobby. The projects in this book include the "Digital Brain Robot," the "Bug Bot," and even a robot on wheels! You will learn how to design your robot, how to create a prototype, where to buy parts, how to program your finished robot to perform tasks, and more. You'll be led step-by-step through the projects in the book. Along the way, you'll learn about advanced robotic systems that use the same principles you're learning, and you'll get a glimpse into the future of robotics. This book's companion website includes software program files, parts lists for each project, and links to online parts suppliers. ROBOT BUILDING FOR TEENS is a fun, easy-to-understand, hands-on guide that will have you building your own robots in no time