Launch

Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Students

Author: John Spencer,Visiting Senior Lecturer in Law John Spencer, (Mi,A. J. Juliani

Publisher: N.A

ISBN: 9780996989541

Category:

Page: 298

View: 9993

DOWNLOAD NOW »
Something happens in students when they define themselves as makers and inventors and creators. They discover powerful skills-problem-solving, critical thinking, and imagination-that will help them shape the world's future ... our future. If that's true, why isn't creativity a priority in more schools today? Educators John Spencer and A.J. Juliani know firsthand the challenges teachers face every day: School can be busy. Materials can be scarce. The creative process can seem confusing. Curriculum requirements can feel limiting. Those challenges too often bully creativity, pushing it to the side as an "enrichment activity" that gets put off or squeezed into the tiniest time block. We can do better. We must do better if we're going to prepare students for their future. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student provides a process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now. Look, Listen, and Learn Ask Lots of Questions Understand the Problem or Process Navigate Ideas Create Highlight What's Working and Failing Are you ready to LAUNCH?

Launch

Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Students

Author: John Spencer,A. J. Juliani

Publisher: N.A

ISBN: 9780996989657

Category:

Page: N.A

View: 7044

DOWNLOAD NOW »
Something happens in students when they define themselves as makers and inventors and creators. They discover powerful skills-problem-solving, critical thinking, and imagination-that will help them shape the world's future ... our future. If that's true, why isn't creativity a priority in more schools today? Educators John Spencer and A.J. Juliani know firsthand the challenges teachers face every day: School can be busy. Materials can be scarce. The creative process can seem confusing. Curriculum requirements can feel limiting. Those challenges too often bully creativity, pushing it to the side as an "enrichment activity" that gets put off or squeezed into the tiniest time block. We can do better. We must do better if we're going to prepare students for their future. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student provides a process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now. Look, Listen, and Learn Ask Lots of Questions Understand the Problem or Process Navigate Ideas Create Highlight What's Working and Failing Are you ready to LAUNCH?

Empower

What Happens when Students Own Their Learning

Author: John Spencer,A. J. Juliani

Publisher: Impress, LP

ISBN: 9781946444431

Category: Education

Page: 206

View: 8646

DOWNLOAD NOW »
In Empower, A.J. Juliani and John Spencer provide teachers, coaches, and administrators with a roadmap that will inspire innovation, authentic learning experiences, and practical ways to empower students to pursue their passions while in school. Empower will provide ways to overcome challenges and turn them into opportunities for our learners.

Taking Design Thinking to School

How the Technology of Design Can Transform Teachers, Learners, and Classrooms

Author: Shelley Goldman,Zaza Kabayadondo

Publisher: Taylor & Francis

ISBN: 1317327594

Category: Education

Page: 238

View: 7182

DOWNLOAD NOW »
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.

Design Thinking for Education

Conceptions and Applications in Teaching and Learning

Author: Joyce Hwee Ling Koh,Ching Sing Chai,Benjamin Wong,Huang-Yao Hong

Publisher: Springer

ISBN: 9812874445

Category: Education

Page: 131

View: 2437

DOWNLOAD NOW »
This book explores, through eight chapters, how design thinking vocabulary can be interpreted and employed in educational contexts. The theoretical foundations of design thinking and design in education are first examined by means of a literature review. This is then followed by chapters that characterize design thinking among children, pre-service teachers and in-service teachers using research data collected from the authors’ design-driven coursework and projects. The book also examines issues associated with methods for fostering and assessing design thinking. In the final chapter, it discusses future directions for the incorporation of design thinking into educational settings. Intended for teachers, teacher educators and university instructors, this book aims to provide them with the theoretical foundations needed to grasp design thinking, and to provide examples of how design thinking can be interpreted and evaluated. The materials covered will help these groups of professionals to consider how design thinking can be integrated into their own teaching and learning contexts. The book will also promote a discourse between educational researchers on the theoretical development of design thinking in educational settings.

Design Thinking for School Leaders

Five Roles and Mindsets That Ignite Positive Change

Author: Alyssa Gallagher,Kami Thordarson

Publisher: ASCD

ISBN: 1416625941

Category: Education

Page: 209

View: 4960

DOWNLOAD NOW »
"Design is the rendering of intent." What if education leaders approached their work with the perspective of a designer? This new perspective of seeing the world differently is desperately needed in schools and begins with school leadership. Alyssa Gallagher and Kami Thordarson, widely recognized experts on Design Thinking, educational leadership, and innovative strategies, call this new perspective design-inspired leadership—one of the most powerful ways to ignite positive change and address education challenges using the same design and innovation principles that have been so successful in private industry. Design Thinking for School Leaders explores the changing landscape of leadership and offers practical ways to reframe the role of school leader using Design Thinking, one step at a time. Leaders can shift from "accidental designers" to "design-inspired leaders," acting with greater intention and achieving greater impact. You’ll learn how viewing the world through a more empathetic lens—a critical first step on the path to becoming a design-inspired leader—can raise your awareness of the uniqueness of your teachers and students and prompt you to question the ways in which they experience your school. Gallagher and Thordarson detail five specific roles to help you identify opportunities for positively impacting students, teachers, districts, parents, and the community: * Opportunity Seeker. Shifts from problem solving to problem finding. * Experience Architect. Designs and curates learning experiences. * Rule Breaker. Challenges the way things are "always" done. * Producer. Gets things done and creates rapid learning cycles for teams. * Storyteller. Captures the hearts and minds of a community. Full of examples of Design Thinking in action in schools across the country, Design Thinking for School Leaders can help you guide your school to the forefront of the new design + education movement, one that will move traditional education into the modern world and drive the future of learning.

Creative Development

Transforming Education through Design Thinking, Innovation, and Invention

Author: Robert Kelly

Publisher: Brush Education

ISBN: 1550596683

Category: Education

Page: 240

View: 2048

DOWNLOAD NOW »
Spark continual creative growth for both learners and educators. Creativity is a key ingredient for success in the knowledge economy of the 21st century, where skills such as collaboration, communication, and critical thinking are central. Most educators agree that encouraging creativity must become a central goal in the classroom, but they face an ongoing struggle to build and maintain an environment that promotes their students’ creative development. In Creative Development: Transforming Education through Design Thinking, Innovation, and Invention, Robert Kelly equips educators with the theory, strategies, and tactics that allow creativity to flourish. Creative Development features voices from the field to showcase practical, real-life examples of successfully fostering creative development in education. Topics include: How to create an educational culture conducive to creative development. Effective instructional design and assessment as creativity. Bridging the gap between design thinking and design doing. Teacher education and training for creative classrooms. Key vocabulary and theory in the field of creativity.

Inquiry and Innovation in the Classroom

Using 20% Time, Genius Hour, and PBL to Drive Student Success

Author: A.J. Juliani

Publisher: Routledge

ISBN: 1317802705

Category: Education

Page: 152

View: 3799

DOWNLOAD NOW »
Careers in the 21st century are changing, but traditional education methods are not preparing students for these new jobs and demands. In this thought-provoking book, esteemed educator A.J. Juliani describes how we need to modify our classrooms to instill in students the drive for inquiry and innovation that they will need to succeed beyond school doors. Juliani reveals the ways that teachers can use Google’s 20% Time, Genius Hour, and Project-Based Learning to make students more creative, inquisitive, engaged in learning, and self-motivated—the kind of people we need to move society forward! He offers easy ways to implement these ideas while meeting the Common Core and still allowing plenty of time for content instruction. Special Features: Research on the benefits of inquiry-based learning Connections to the Common Core State Standards Stories and examples from the field Exciting ideas for using 20% Time, Genius Hour, and PBL at various grade levels Tips for preparing parents and administration for your new instruction Ideas for expanding your knowledge and continually learning in this area Classroom applications for each chapter, including sample projects and resources Bonus content with reproducible materials that you can use in your classroom right now, such as student checklists, questions, lessons, and unit plans As Juliani emphasizes, if we want our students to change the world, we must change our classrooms to foster inquiry and innovation.

The Genius Hour Guidebook

Fostering Passion, Wonder, and Inquiry in the Classroom

Author: Denise Krebs,Gallit Zvi

Publisher: Routledge

ISBN: 131738458X

Category: Education

Page: 146

View: 8419

DOWNLOAD NOW »
Promote your students’ creativity and get them excited about learning! In this practical new book, authors Denise Krebs and Gallit Zvi show you how to implement Genius Hour, a time when students can develop their own inquiry-based projects around their passions and take ownership of their work. Brought to you by MiddleWeb and Routledge Eye On Education, the book takes you step-by-step through planning and teaching Genius Hour. You’ll learn how to guide your students as they: Develop inquiry questions based on their interests; Conduct research to learn more about their topic of choice; Create presentations to teach their fellow students in creative ways; and Present their finished product for a final assessment. At the end of the book, you’ll find handy FAQs and ready-made lessons and resources. In addition, a companion website, www.geniushourguide.org, offers bonus materials and regular updates to support you as you implement Genius Hour in your own classroom.

The Innovator's Mindset

Empower Learning, Unleash Talent, and Lead a Culture of Creativity

Author: George Couros

Publisher: N.A

ISBN: 9780986155499

Category: Child development

Page: 252

View: 9181

DOWNLOAD NOW »
The traditional system of education requires students to hold their questions and compliantly stick to the scheduled curriculum. But our job as educators is to provide new and better opportunities for our students. It's time to recognize that compliance doesn't foster innovation, encourage critical thinking, or inspire creativity--and those are the skills our students need to succeed.

Intentional Innovation

How to Guide Risk-Taking, Build Creative Capacity, and Lead Change

Author: A.J. Juliani

Publisher: Routledge

ISBN: 1317267508

Category: Education

Page: 156

View: 3934

DOWNLOAD NOW »
As the world changes, how do we educate differently so students, teachers, and staff are empowered to thrive in this environment? In this new book from bestselling author A.J. Juliani, you’ll learn a clear process to guide risk-taking and lead change so you can be intentional about innovation in your classroom, school, and life. Juliani shows why we need intentional innovation and how to implement it effectively using the PLASMA framework: What to Praise, Look For, and Assess Support What is Different Make Time for Creative Work Allow for the New and Unknown You’ll also gain insights on celebrating failing and learning, creating conditions for creativity, and leading the change. Whether you are a technology and innovation coach, a teacher, or an administrator, Intentional Innovation will motivate you to take risks, be up to date on the latest research, and manage strong working relationships designed to help students succeed beyond school doors. It’s not just about technology for change, but about fostering relationships to motivate, inspire, and challenge us to step out and lead in a future that is exciting and unknown.

Invent To Learn

Making, Tinkering, and Engineering in the Classroom

Author: Sylvia Libow Martinez,Gary S. Stager

Publisher: N.A

ISBN: 9780997554328

Category: Computers

Page: 254

View: 9204

DOWNLOAD NOW »
Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

The CS Detective

An Algorithmic Tale of Crime, Conspiracy, and Computation

Author: Jeremy Kubica

Publisher: No Starch Press

ISBN: 1593277490

Category: Computers

Page: 256

View: 5094

DOWNLOAD NOW »

Learning by Choice

10 Ways Choice and Differentiation Create an Engaged Learning Experience for Every Student

Author: A. J. Juliani

Publisher: CreateSpace

ISBN: 9781511568593

Category:

Page: 114

View: 748

DOWNLOAD NOW »
Think about the best learning experiences you've ever had. Chances are you had a choice in what you were learning, and what you wanted to get out of the experience. Yet, in our schools it is difficult to give students choice when curriculum, standards, and expectations get in the way. This book presents 10 simple ways to transform your classroom into a student-centered experience, through choice, easy ways to differentiate, and a focus on student engagement from the start. Each chapter covers a specific area of teaching and learning with choice: -Choice in what we learn (content) -Choice in how we learn (instruction) -Choice in technology -Choice in purpose -Choice in pace and order -Choice in assessment There are many educational books out there on WHY we should be learning different and teaching different. This books focuses on the HOW. The 10 strategies start with a story, and end with a step-by-step guide on how to implement choice effectively in any classroom.

Worlds of Making

Best Practices for Establishing a Makerspace for Your School

Author: Laura Fleming

Publisher: Corwin Press

ISBN: 1483382842

Category: Education

Page: 80

View: 5096

DOWNLOAD NOW »
Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

Reality Is Broken

Why Games Make Us Better and How They Can Change the World

Author: Jane McGonigal

Publisher: Penguin

ISBN: 9781101475492

Category: Psychology

Page: 416

View: 6946

DOWNLOAD NOW »
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. From the Trade Paperback edition.

STEAM Makers

Fostering Creativity and Innovation in the Elementary Classroom

Author: Jacie Maslyk

Publisher: Corwin Press

ISBN: 1506336310

Category: Education

Page: 168

View: 6215

DOWNLOAD NOW »
Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

Planet Google

One Company's Audacious Plan to Organize Everything We Know

Author: Randall Stross

Publisher: Simon and Schuster

ISBN: 1416546960

Category: Business & Economics

Page: 288

View: 3490

DOWNLOAD NOW »
Draws on interviews with Google's CEO and the heads of its newest businesses to trace the story of the company's ambitions and influence, covering such topics as its acquisition of YouTube and its role in reshaping business and culture.

Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play

Author: Mitchel Resnick

Publisher: MIT Press

ISBN: 0262037297

Category: Education

Page: 191

View: 8753

DOWNLOAD NOW »
Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society

Creative Confidence

Unleashing the Creative Potential Within Us All

Author: Tom Kelley,David Kelley

Publisher: Currency

ISBN: 0385349378

Category: Business & Economics

Page: 304

View: 5655

DOWNLOAD NOW »
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us. Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the leading experts in innovation, design, and creativity on the planet show us that each and every one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.