Java Programming for Kids

Learn Java Step by Step and Build Your Own Interactive Calculator for Fun!

Author: R. Chandler Thompson

Publisher: CreateSpace

ISBN: 9781503032439

Category: Internet programming

Page: 102

View: 5452

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Ever use that free calculator application on your computer? Probably, but chances are it was such an unmemorable experience that you couldn't say for sure whether you have or not. What if that calculator knew your name? What if it carried on a conversation with you, and asked you questions? You'd probably remember it a little better! Maybe even make a point of using it whenever you needed to crack an equation! Java is a very powerful, yet easy to learn language. It's absolutely FREE and it's EVERYWHERE - on your phone, on your computer, and on many other devices all around you every day, and in "Java Programming for Kids: Learn Java Step By Step and Build Your Own Interactive Calculator for Fun!" bestselling author R. Chandler Thompson will start you on your path as a Java programmer!

JavaScript for Kids

A Playful Introduction to Programming

Author: Nick Morgan

Publisher: No Starch Press

ISBN: 1593274084

Category: Juvenile Nonfiction

Page: 336

View: 5991

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JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

Java for Kids (and Grown-Ups)

Learn to Code and Create Your Own Projects with Java 8

Author: Nadia Garcia

Publisher: Createspace Independent Publishing Platform

ISBN: 9781981597314

Category:

Page: 112

View: 7741

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Learn computer programming right from the start, in a visual and simple way, through Java language. This book is a different way to introduce our kids to programming, and an alternative path for those adults who want to learn to code in a playful and easy going manner. Learn at your own pace, through practice and with no need to invest huge amounts of time in tedious theory. Master the foundations of computer programming, with Java as your tool. What you will learn: Express your ideas through algorythms Compile your code Become acquainted with structured programming Know about the different data types and when to use them Build your own classes and methods Use decision-making statements Play with loops Handle exceptions in the code Access your system's files Invest in learning best practices This book presents the concepts as simple stories and explanations, dressed with ilustrations and metaphores that fit the children's minds and favor abstraction. Every activity has been designed as an experiment, and all of them can be done with just a text editor. You won't need to install an IDE or other specific software to write code, and of course you won't need any previous coding skills. You will start writing your own scripts from Chapter 0 and will follow on building your very own apps throughout the book, as the activities become more challenging. This book also includes two extra activities to make you build your programs following the real world software development lifecycle: design, plan, write, test, refactor! What you won't find in this book This is not an ordinary programming guide, and is not a summary of clumsy Java documentation that only connoiseurs can decypher. You won't go deeper than what you need at every stage, and everything you will learn you will use afterwards. The goal is for the kid to feel he's progressing, to keep him or her motivated and eager to learn. The student's self-sufficiency is vital. Why Java? Java is one of the most popular languages, therefore there is a huge online community and tons of free resources to continue learning It's one of the most demanded languages in the software industry It's a high level language, so it's syntax is more nice and understandable for beginners It's an object oriented language, the most important programming paradigm today. Your kid will be able to keep on growing with it for a very long time -or even forever It's free! You don't need to pay for the developer toolkit Java runs everywhere

JavaScript For Kids For Dummies

Author: Chris Minnick,Eva Holland

Publisher: John Wiley & Sons

ISBN: 1119119898

Category: Computers

Page: 384

View: 5900

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Have big dreams? Kick start them with JavaScript! If we've learned one thing from the Millennial generation, it's that no one is too young to make history online. JavaScript For Kids For Dummies introduces pre-teens and early teens alike to the world of JavaScript, which is an integral programming language that drives the functionality of websites and apps. This informative, yet engaging text guides you through the basics of coding with JavaScript, and is an essential resource if you want to expand your technology skills while following easy, step-by-step instructions. Through small, goal-oriented projects, you learn key coding concepts, while actually creating apps, games, and more. This hands-on experience, coupled with the presentation of ideas in a simple style, allows you to both learn and retain JavaScript fundamentals. JavaScript has been heralded as 'the programming language of the web,' and many kids are interested in learning how to use it; however, most schools don't offer coding classes at this level, and most families can't afford the high cost of coding classes through a summer camp. But this can't stop you from developing your JavaScript coding skills! This fun text is all you need to get started on your JavaScript journey. Explore the basics of JavaScript through the creation of a calculator app Deepen your understanding of HTML, arrays, and variables by building a grocery shopping app Learn conditional logic through the development of a choose your own adventure game Discover loops and strings by creating a lemonade stand app and MadLibs-style game JavaScript For Kids For Dummies brings pre-teens and early teens into the world of coding by teaching them one of the key Web design languages.

Star Wars Coding Projects

Author: Jon Woodcock

Publisher: Penguin

ISBN: 146547207X

Category: Juvenile Nonfiction

Page: 96

View: 7493

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Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.

Java for Kids - a Computer Programming Tutorial

Author: Philip Conrod,Lou Tylee

Publisher: Kidware Software

ISBN: 9781937161606

Category: Computers

Page: 446

View: 5209

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JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

Java for Beginners 2018

Author: Kotiyana

Publisher: Createspace Independent Publishing Platform

ISBN: 9781985003804

Category:

Page: 370

View: 1887

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Java for Beginners 2018 We highly recommend you to buy our paperback version for the better reading experience of this java book. This New Book by Best-Selling Author Mr Kotiyana gets you started programming in Java right away & begins with the java basics, such as how to create, compile, and run a Java program. He then moves on to the keywords, syntax, and constructs that form the core of the Java language. What this book offers... Are you looking for a deeper understanding of the Java programming so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! This Java Programming book was written as an answer for anyone to pick up Java Programming Language and be productive. How is this book different.. You will be able to start from scratch without having any previous exposure to Java programming. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write java code. Afterward you should be armed with the knowledge required to feel confident in learning more. You should have general computer skills before you get started. After this you'll know what it takes to at least look at java program without your head spinning. Java is a popular general purpose programming language and computing platform. It is fast, reliable, and secure. According to Oracle, the company that owns Java, Java runs on 3 billion devices worldwide. Considering the number of Java developers, devices running Java, and companies adapting it, it's safe to say that Java will be around for many years to come. Like any programming language, the Java language has its own structure, syntax rules, and programming paradigm. The Java language's programming paradigm is based on the concept of Object Oriented Programming, which the language's features support. What You Will Learn in This Book: CHAPTER 1) Introduction CHAPTER 2) Getting Started & Setting Programming Environment CHAPTER 3) Basic JAVA Programming Terms CHAPTER 4) Basic of Java Program CHAPTER 5) Variables, Data Types and Keywords CHAPTER 6) Functions and Operators CHAPTER 7) Controlling Execution,Arrays and Loops CHAPTER 8) Object Oriented Programming CHAPTER 9) Exception Handling CHAPTER 10) Algorithms and the Big O Notation CHAPTER 11) Data Structures in java CHAPTER 12) Network Programming in Java CHAPTER 13) The Complete Software Developer's Career Guide Click the BUY button now and download the book now to start learning Java. Learn it fast and learn it well.

Java for Students

Author: Douglas Bell,Mike Parr

Publisher: Prentice Hall

ISBN: 9780131735798

Category: Computers

Page: 525

View: 8108

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Takes a gradual step-by-step approach to learning Java that concentrates on GUI programs and programs that display graphical output

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593276818

Category: Computers

Page: 336

View: 8166

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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Java for Kids

Netbeans 8 Programming Tutorial

Author: Philip Conrod,Lou Tylee

Publisher: N.A

ISBN: 9781937161880

Category: Computers

Page: 454

View: 6577

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JAVA FOR KIDS - 8TH EDITION is a beginning programming tutorial consisting of over 400 pages explaining (in simple, easy-to-follow terms) how to build a Java application. Our Java For Kids programming tutorial has been successfully used in schools and homeschools around the world for over 10 years! Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and simple video game. JAVA FOR KIDS is presented using a combination of over 400 pages of notes, playful colored illustrations and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No previous programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS - 8TH EDITION requires a minimum of either Windows Vista 7, or 8, MAC OS X 10.8.3+, or Linux. You will also need to download the free version of NetBeans IDE 8 and JDK8 for the computer platform you are using. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

Beginning Java for High School Students - Jdk6 Edition

Author: Philip Conrod,Lou Tylee

Publisher: N.A

ISBN: 9781937161293

Category: Computers

Page: 466

View: 8504

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BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is a self-study or instructor led tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and several non-violent video games. We have also included several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for college. BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is presented using a combination of over 450 pages of course notes and actual Java examples. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. This course requires XP, Vista, or Windows 7. To complete this Java tutorial, you need to have a copy of the free Java Development Kit (JDK6) installed on your computer. This tutorial also uses the free version of JCreator as the IDE (Integrated Development Environment) for building and testing the Java applications.

Thinking in Java

Author: Bruce Eckel

Publisher: Pearson Education

ISBN: 0131872486

Category: Computers

Page: 1482

View: 4361

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With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).

Android App Development in Android Studio

Java + Android Edition for Beginners

Author: J. Paul Cardle

Publisher: Createspace Independent Publishing Platform

ISBN: 9781542885843

Category: Android (Electronic resource)

Page: 202

View: 1802

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This book covers Android app design fundamentals in Android Studio using Java programming language. The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 6 complete Android apps are developed again by step by step instructions.Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices. The sample apps developed in this book are as follows: 1. Headlight app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. 4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure. 5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. 6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. This book includes 146 figures and 114 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the the book's website: www.android-java.website.

Teach Yourself Java 1.1 in 21 Days

Author: Laura Lemay,Charles L. Perkins

Publisher: Sams

ISBN: 9781575211428

Category: Computers

Page: 775

View: 3766

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Introduces the Java programming language, shows how to work with graphics, fonts, color, animation, and sound, and discusses multithreading, Java streams, native methods, and emerging technologies

Learning Java

A Bestselling Hands-On Java Tutorial

Author: Patrick Niemeyer,Daniel Leuck

Publisher: "O'Reilly Media, Inc."

ISBN: 144937249X

Category: Computers

Page: 1010

View: 3252

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Java is the preferred language for many of today’s leading-edge technologies—everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you’re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements. You’ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java’s new concurrency utilities, and APIs for web services and XML. You’ll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.

Refactoring

Improving the Design of Existing Code

Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts

Publisher: Addison-Wesley

ISBN: 013306526X

Category: Computers

Page: 455

View: 7085

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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Beginner's Guide to Android App Development

A Practical Approach for Beginners

Author: Serhan Yamacli

Publisher: Createspace Independent Publishing Platform

ISBN: 9781548088163

Category:

Page: 258

View: 8196

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This book covers Android app design fundamentals in Android Studio using Java programming language. The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 7 complete Android apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices. The last chapter explains the installation of the Unity game engine, developing a simple 2D platform game in Unity, setting up touch controls for Android environment and exporting the game as a standalone .apk file ready to be installed on Android devices. Sample apps developed in this book are as follows: 1. Headlight app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. 4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure. 5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. 6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Development of a 2D platform game: Installing Unity game engine, developing the visual part of the game, implementing the game logic in the code, setting up touch controls and exporting the game as a standalone .apk file. This book includes 237 figures and 130 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/android.

Think Java

How to Think Like a Computer Scientist

Author: Allen B. Downey,Chris Mayfield

Publisher: "O'Reilly Media, Inc."

ISBN: 1491929537

Category: Computers

Page: 252

View: 1995

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Python for Kids

Easy Guide to Start Programming for Kids and Their Parents!

Author: Dan N.

Publisher: N.A

ISBN: 9781542589451

Category:

Page: 92

View: 5854

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This book is an exploration of the Python programming language, but it is a guide for kids. Of course, Python is a sweet programming language, and any kid will feel happy to code in Python. The book guides you on how to instruct the computer to reserve some memory variables for you to store some data. The Python command line can be used as a calculator. No, you don't have to open the calculator for the computer, but you will directly use the Python terminal to perform some mathematical expressions. This will be absolutely amazing to you! You will also learn how to play around with variables of different types. Imagine writing a program for doing some mathematical calculations on your behalf? This book guides you on how to do so using the various operators, including the modulus (%) operator. The computer can also make decisions on your behalf. You will also learn how to implement this in your programs. Computers can do the same task again and again, and the computer will not complain! Learn how to instruct the computer to do this, and you will not "hear" it complain. Learn to create your modules from scratch, and you will import them to your workspace. You can also give them to your friends for free use! The following topics are discussed in this book: - Installing Python - Python Variables - Python Operators - Decision-Making in Python - Loop Executions - Functions - Modules - Time and Date