How to Render

The Fundamentals of Light, Shadow and Reflectivity

Author: Scott Robertson,Thomas Bertling

Publisher: N.A

ISBN: 9781933492964

Category: Art

Page: 272

View: 7022

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Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.

How to Render

The Fundamentals of Light, Shadow and Reflectivity

Author: Scott Robertson,Thomas Bertling

Publisher: N.A

ISBN: 9781933492834

Category: Art

Page: 272

View: 6767

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Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.

How to Draw

Drawing and Sketching Objects and Environments from Your Imagination

Author: Scott Robertson,Thomas Bertling

Publisher: N.A

ISBN: 9781933492759

Category: Art

Page: 208

View: 9231

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Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.

How to Illustrate and Design Concept Cars

Author: Adrian Dewey

Publisher: Veloce Publishing Ltd

ISBN: 1845844661

Category: Reference

Page: 128

View: 9172

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The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a child’s bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines. Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork. Adrian Dewey has worked on designs as diverse as small sports cars to double decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration. The book also features an easy to follow index for quick reference on different types of drawing.

How to Render

Communicating Form and Rendering a Wide Range of Materials

Author: Scott Robertson

Publisher: N.A

ISBN: 9781781166840

Category: Graphic arts

Page: 292

View: 1242

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'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

How to Design

Concept Design Process, Styling, Inspiration, and Methodology

Author: Scott Robertson

Publisher: N.A

ISBN: 9781933492605

Category: Design

Page: 176

View: 7755

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With the concept design process clearly and concisely explained by Scott Robertson, this book will be a fantastic addition to the library of anyone interested in design. The variety of subjects and examples Scott shares will make it indispensible to beginners and professionals alike, including entertainment designers, industrial designers, graphic designers, architects, illustrators, and even engineers.

Color and Light

A Guide for the Realist Painter

Author: James Gurney

Publisher: Andrews McMeel Publishing

ISBN: 0740797719

Category: Art

Page: 224

View: 5146

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From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn’t Exist. James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist. This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction. "James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

Graphic L.A.

Author: Robh Ruppel

Publisher: N.A

ISBN: 9781624650178

Category: Art

Page: 144

View: 7766

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Graphic L.A. is part practical instruction, part guided meditation on the importance of color values and objects in art. The reader is led by the professional instruction of Robh Ruppel; instructor at the Art Center College of Design, Gnomon School of Visual Effects, and Concept Art Academy. He is also a multiple award-winning art director of video games. By reducing environments down to basic shapes and colors (or “symbols”), Robh builds astounding images. Robh documents the progression of building an image while referencing basic techniques. By using color with surprisingly bold brushstrokes, he produces images of incredible depth with intricate handling of light and shadow. It is a rare exploration into simplicity without resorting to minimalism. Readers will be certain to take away both a sense of admiration for Robh Ruppel's work and a greater understanding and appreciation for the importance of color value relationships in all forms of art.

Blast

Spaceship Sketches and Renderings

Author: Scott Robertson,Danny Gardner

Publisher: Titan Publishing Company

ISBN: 9781781160152

Category: Computer art

Page: 128

View: 8580

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The follow-up to 'Drive', 'Blast' showcases the latest spaceship designs from Scott Robertson and two of the graduates from the entertainment design programme at the Art Center College of Design.

Start Your Engines

Surface Vehicle Sketches & Renderings from the Drawthrough Collection

Author: Scott Robertson

Publisher: N.A

ISBN: 9781848566873

Category: Bicycles

Page: 144

View: 5901

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'Start Your Engines' compiles works from Scott Robertson's vast archives of ground vehicle drawings and renderings.

How to Draw Cars the Hot Wheels Way

Author: Scott Robertson

Publisher: Motorbooks

ISBN: 9780760314807

Category: Antiques & Collectibles

Page: 144

View: 2560

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This book provides excellent how-to-draw detail that is appealing and easy to follow for Hot Wheels(tm) and drawing enthusiasts from ages 10 to adult. Detailed drawing techniques with descriptive captions allow readers to create their own automotive designs. Illustrations emphasize how to draw fantasy, custom, concept, and hot rod cars. Author Scott Robertson uses original Mattel artwork throughout the book. With real Mattel artwork featured in detail, the bo0ok has great appeal for collectors, even if they aren't aspiring artists. Because Hot Wheels(tm) diecast cars are modeled after both real and fantasy vehicles, the techniques and interest to readers is the same as for real-life car enthusiasts. Officially licensed by Mattel.

The Skillful Huntsman

Visual Development of a Grimm Tale at Art Center College of Design

Author: Khang Le,Mike Yamada,Felix Yoon,Scott Robertson

Publisher: N.A

ISBN: 9780972667685

Category: Art

Page: 160

View: 8777

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Documents the creative process of concept design by 3 students from the Art Center College of Design under the guidance of their instructor, Scott Robinson. The concept design includes a host of intriguing places and people, inspired by the Brothers Grimm's tale "The skillfull huntsman". Discussion of ideas and techniques used to create this stunning collection of artwork between Robertson and his students reveal insights on the behind-the-scenes action of concept design.

Lift Off

Air Vehicle Sketches & Renderings from the Drawthrough Collection

Author: Scott Robertson

Publisher: N.A

ISBN: 9781848566880

Category: Aeronautics in art

Page: 144

View: 9696

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'Lift Off' presents a fantastic selection of sketches and renderings of air vehicles completed by Scott Robertson over the last ten years.

Drive

Author: Scott Robertson,Daniel Gardner,Annis Naeem

Publisher: Titan Publishing Company

ISBN: 9780857681126

Category: Motor vehicles

Page: 176

View: 7251

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Divided into four chapters, each with a different aesthetic - aerospace, military, pro sports and salvage, this book is bursting with images of sports cars, big rigs and off-road vehicles.

Sketching

Drawing Techniques for Product Designers

Author: Koos Eissen,Roselien Steur

Publisher: Bis Pub

ISBN: 9789063691714

Category: Art

Page: 255

View: 4277

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A guide to design sketching for product designers also looks at the significance of sketching and drawing in design studios and analyzes the effectiveness of drawings in relation to their intended purpose.

Drawn to Design

Analyzing Architecture Through Freehand Drawing

Author: Eric J. Jenkins

Publisher: Walter de Gruyter

ISBN: 3038211923

Category: Architecture

Page: 311

View: 9745

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The book is a guide for students and teachers to understand the need for, the role of and the methods and techniques of freehand analytical sketching in architecture. The presentation focuses on drawing as an approach to and phase of architectural design. The conceptual goal of this approach is to use drawing not as illustration or depiction, but exploration. The first part of the book discusses underlying concepts of freehand sketching in design education and practice as a compliment to digital technologies. The main component is a series of chapters that constitute a typology of fundamental issues in architecture and urban design; for instance, issues of “façade” are illustrated with sketch diagrams that show how façades can be explored and sketched through a series of specific questions and step-by-step procedures. This book is especially timely in an age in which the false conflict between "traditional vs. digital" gives way to multiple design tools, including sketching. It fosters understanding of the essential human ability to investigate the designed and natural world through freehand drawing. The author, Eric Jenkins has received several teaching awards and design awards. He is Associate Professor at Catholic University of America's School of Architecture and Planning where he teaches design, theory and analytical sketching. He earned a Masters in Design Studies from Harvard University's Graduate School of Design, and has previously published “To Scale: One Hundred Urban Plans”.

Framed Perspective Vol. 2

Technical Drawing for Shadows, Volume, and Characters

Author: Marcos Mateu-Mestre

Publisher: N.A

ISBN: 9781624650321

Category: Art

Page: 120

View: 5320

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Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Drawing Ideas

A Hand-Drawn Approach for Better Design

Author: Mark Baskinger,William Bardel

Publisher: Watson-Guptill

ISBN: 038534452X

Category: Design

Page: 304

View: 8509

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A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Lighting for Animation

The Art of Visual Storytelling

Author: Jasmine Katatikarn,Michael Tanzillo

Publisher: CRC Press

ISBN: 1317699939

Category: Art

Page: 272

View: 7297

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Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: ? • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist ? This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.? That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.?