Digital Design in Action

Creative Solutions for Designers

Author: Chris Jackson,Nancy Ciolek

Publisher: CRC Press

ISBN: 1317560329

Category: Computers

Page: 248

View: 8289

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Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications to help guide the reader into harnessing their inner potential.

Ladislav Sutnar

Visual Design in Action

Author: Reto Caduff,Steven Heller

Publisher: N.A

ISBN: 9783037784242

Category: Design

Page: 188

View: 8845

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Sutnar's brilliant structural systems for clarifying otherwise dense industrial data placed him in the pantheon of Modernist pioneers and made him one of the visionaries of what is today called "information design." Visual Design in Action is a snapshot of Sutnar's American period (1939-1976), and includes graphics for Carr's Department Store, advertisements for the Vera Neumann Company, identity for Addo-X, and other stunningly contemporary works. He is best known for his total design concept for the Sweets Catalog Service and lesser known for introducing the parenthesis as a way to typographically distinguish the area code from the rest of a phone number. Visual Design in Action is a testament to the historical relevance of Modernism and the philosophical resonance of Sutnar's focus on the functional beauty of total clarity. This reprint of Visual Design in Action (originally published in limited quantities in 1961) is as spot-on about the power of design and "design thinking" as it ever was.

After Effects for Designers

Graphic and Interactive Design in Motion

Author: Chris Jackson

Publisher: Taylor & Francis

ISBN: 1351736639

Category: Art

Page: 316

View: 4581

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After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.

Living in Information

Responsible Design for Digital Places

Author: Jorge Arango

Publisher: Rosenfeld Media

ISBN: 1933820942

Category: Computers

Page: 240

View: 4539

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Websites and apps are places where critical parts of our lives happen. We shop, bank, learn, gossip, and select our leaders there. But many of these places weren’t intended to support these activities. Instead, they're designed to capture your attention and sell it to the highest bidder. Living in Information draws upon architecture as a way to design information environments that serve our humanity.

Listening in Action

Teaching Music in the Digital Age

Author: Rebecca M Rinsema

Publisher: Taylor & Francis

ISBN: 1317104684

Category: Music

Page: 172

View: 3250

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In an age when students come to class with more varied music listening preferences and experiences than ever before, music educators can find themselves at a loss for how to connect with their students. Listening in Action provides the beginnings of a solution to this problem by characterizing students’ contemporary music listening experiences as they are mediated by digital technologies. Several components of contemporary music listening experiences are described, including: the relationship between music listening experiences and listener engagements with other activities; listener agency in creating playlists and listening experiences as a whole; and the development of adolescent identities as related to the agency afforded by music listening devices. The book provides an accessible introduction to scholarship on music listening across the disciplines of musicology, ethnomusicology, sociology of music, psychology of music, and music education. By reading Listening in Action, music educators can gain an understanding of recent theories of music listening in everyday life and how those theories might be applied to bridge the gap between music pedagogies and students who encounter music in a heavily mediated, postperformance world.

Design for Hackers

Reverse Engineering Beauty

Author: David Kadavy

Publisher: John Wiley & Sons

ISBN: 1119999014

Category: Computers

Page: 352

View: 4940

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Discover the techniques behind beautiful design?by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.

Designing with Data

Improving the User Experience with A/B Testing

Author: Rochelle King,Elizabeth F Churchill,Caitlin Tan

Publisher: "O'Reilly Media, Inc."

ISBN: 1449334954

Category: Computers

Page: 370

View: 8174

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On the surface, design practices and data science may not seem like obvious partners. But these disciplines actually work toward the same goal, helping designers and product managers understand users so they can craft elegant digital experiences. While data can enhance design, design can bring deeper meaning to data. This practical guide shows you how to conduct data-driven A/B testing for making design decisions on everything from small tweaks to large-scale UX concepts. Complete with real-world examples, this book shows you how to make data-driven design part of your product design workflow. Understand the relationship between data, business, and design Get a firm grounding in data, data types, and components of A/B testing Use an experimentation framework to define opportunities, formulate hypotheses, and test different options Create hypotheses that connect to key metrics and business goals Design proposed solutions for hypotheses that are most promising Interpret the results of an A/B test and determine your next move

Graphic Design in Television

Author: Douglas Merritt

Publisher: N.A

ISBN: 9780240513263

Category: Art

Page: 145

View: 8252

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This book explains the role of the graphic designer in making broadcast programmes and on-screen publicity, together with their contribution to art direction and graphic design in TV commercials, supported by case studies of student and professional work. There is a maze of technical production methods available, both old and new, but there is very little literature to describe them or to explain how TV designers organise, understand and employ them. This book offers a sound introduction to the subject with a 32 page colour plate section including many examples of contemporary designers' work. Includes case studies of professional and student work to apply the information with in the book Learn from the extensive experiance of the former Head of TV Graphics at Thames TV Detailed descriptions of current equipment bring you up-to-date

Reading Graphic Design in Cultural Context

Author: Grace Lees-Maffei,Nicolas Maffei

Publisher: Bloomsbury Academic

ISBN: 9780857858009

Category: Design

Page: 288

View: 4091

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Reading Graphic Design in Cultural Content introduces key approaches to interpreting the graphic designs we see all around us - in advertising, branding, corporate identity, packaging, high street and high fashion - and to understanding them in their cultural and social context. Drawing examples for a wide range of design genres, leading design historians Grace Lees-Maffei and Nicolas Maffei explain theories of semiotics, postmodernism, globallisation, and consider issues and debates within cultural and visual communication theory such as legibility, the relationship of word and image, gender and identity, and the impact of digital forms on design. Their discussion takes in well-known brands such as Alessi, Nike, Unilever and Tate, and everyday designed things including slogan t-shirts, car advertising, eBooks, corporate logos, posters and music packaging.

Graphic Design Thinking

Author: Ellen Lupton,Jennifer Cole Phillips

Publisher: Princeton Architectural Press

ISBN: 9781568989792

Category: Design

Page: 184

View: 7419

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Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more formal research methods for stimulating fresh thinking, and ultimately arriving at compelling and viable solutions. In the style with which author Ellen has come to been known hands-on, up-close approach to instructional design writing brainstorming techniques are grouped around the three basic phases of the design process: defining the problem, inventing ideas, and creating form. Creative research methods include focus groups, interviewing, brand mapping, and co-design. Each method is explained with a brief narrative text followed by a variety of visual demonstrations and case studies. Also included are discussions with leading professionals, including Art Chantry, Ivan Chermayeff, Jessica Helfand, Steven Heller, Abott Miller, Christoph Niemann, Paula Scher, and Martin Venezky, about how they get ideas and what they do when the well runs dry. The book is directed at working designers, design students, and anyone who wants to apply inventive thought patterns to everyday creative challenges.

Change by Design

How Design Thinking Transforms Organizations and Inspires Innovation

Author: Tim Brown

Publisher: Harper Collins

ISBN: 0061937746

Category: Business & Economics

Page: 272

View: 8023

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In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.

Digital Design and Computer Architecture

ARM Edition

Author: Sarah Harris,David Harris

Publisher: Morgan Kaufmann

ISBN: 012800911X

Category: Computers

Page: 584

View: 9837

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Digital Design and Computer Architecture: ARM Edition covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor. Combining an engaging and humorous writing style with an updated and hands-on approach to digital design, this book takes the reader from the fundamentals of digital logic to the actual design of an ARM processor. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, this book uses these fundamental building blocks as the basis for designing an ARM processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. The companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. This book will be a valuable resource for students taking a course that combines digital logic and computer architecture or students taking a two-quarter sequence in digital logic and computer organization/architecture. Covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor. Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)—SystemVerilog and VHDL—which illustrate and compare the ways each can be used in the design of digital systems. Includes examples throughout the text that enhance the reader’s understanding and retention of key concepts and techniques. The Companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. The Companion website also includes appendices covering practical digital design issues and C programming as well as links to CAD tools, lecture slides, laboratory projects, and solutions to exercises.

The Elements of Graphic Design

Space, Unity, Page Architecture, and Type

Author: Alex W. White

Publisher: Skyhorse Publishing, Inc.

ISBN: 1581157622

Category: Design

Page: 224

View: 9255

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A guide to graphic design.

Digital Design Theory

Readings from the Field

Author: Helen Armstrong

Publisher: Chronicle Books

ISBN: 1616894954

Category: Design

Page: 152

View: 5331

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Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.

Digital Citizenship in Action

Empowering Students to Engage in Online Communities

Author: Kristen Mattson

Publisher: ISTE

ISBN: 9781564843937

Category: Education

Page: 150

View: 4122

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For years, much of the available curricula for teaching digital citizenship focused on "don'ts." Don't share addresses or phone numbers. Don't give out passwords. Don't bully other students. But the conversation then shifted and had many asking, "Why aren't we teaching kids the power of social media?" Next, digital citizenship curriculum moved toward teaching students how to positively brand themselves so that they would stand out when it came to future scholarships and job opportunities. In the end, both messages failed to address one of the most important aspects of citizenship: being in community with others. As citizens, we have a responsibility to give back to the community and to work toward social justice and equity. Digital citizenship curricula should strive to show students possibilities over problems, opportunities over risks and community successes over personal gain. In Digital Citizenship in Action, you'll find practical ways for taking digital citizenship lessons beyond a conversation about personal responsibility so that you can create opportunities for students to become participatory citizens, actively engaging in multiple levels of community and developing relationships based on mutual trust and understanding with others in these spaces.

Participatory Visual and Digital Research in Action

Author: Aline Gubrium,Krista Harper,Marty Otañez

Publisher: Routledge

ISBN: 1315422956

Category: Social Science

Page: 296

View: 2944

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This collection of original articles, a companion to the authors’ Participatory Visual and Digital Methods, illustrates how innovative visual and digital research techniques are being used in various field projects in health care, environmental policy, urban planning, education and youth development, and heritage management settings. These methodologies produce rich visual and narrative data guided by participant interests and priorities, key tools for collaborative work. The 16 chapters-include digital storytelling, PhotoVoice, community-based filmmaking, participatory mapping and GIS, and participatory digital archival research;-provide a portfolio of model research projects for researchers who wish to collaborate on community-based studies;-will appeal to an audience across social science, heritage, health, education, and social service fields.An open-access companion website will allow readers to view the research products presented in each contributor's chapter.

Guided Inquiry Design® in Action: High School

Author: Leslie K. Maniotes

Publisher: ABC-CLIO

ISBN: 1440847126

Category: Language Arts & Disciplines

Page: 254

View: 4586

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Edited by the cocreator of the Guided Inquiry Design® (GID) framework as well as an educator, speaker, and international consultant on the topic, this book explains the nuances of GID in the high school context. It also addresses background research and explains guided inquiry and the information search process. • Enables teachers, school librarians, and other educational partners to simultaneously target outcomes that bring about deep understanding and address curricular goals • Offers a practical, concepts-based approach to inquiry learning, complete units of study in a variety of content areas, and a discussion of the role emotions in the learning process • Includes ready-to-implement Guided Inquiry Design® (GID) lesson plans written by practicing high school librarians and teachers who have been refining their GID curricula for years • Serves to heighten student engagement at the high school level by going beyond fact-finding to foster deeper understanding and knowledge creation • Provides an explicit structure for developing instructional partnerships and collaborative teams within the school and with the larger community

Digital Computers in Action

The Commonwealth and International Library: Computing Science and Cybernetics Division

Author: A. D. Booth

Publisher: Elsevier

ISBN: 1483147193

Category: Business & Economics

Page: 154

View: 6155

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Digital Computers in Action is an introduction to the basics of digital computers as well as their programming and various applications in fields such as mathematics, science, engineering, economics, medicine, and law. Other topics include engineering automation, process control, special purpose games-playing devices, machine translation and mechanized linguistics, and information retrieval. This book consists of 14 chapters and begins by discussing the history of computers, from the idea of performing complex arithmetical calculations to the emergence of a modern view of the structure of a general purpose computing machine. Some of the most important applications of computers are also considered. This text introduces the structure and capabilities of the modern electronic digital computer; what operations can be performed by a typical machine and how these operations make the process of automatic calculation a useful one; and the uses of digital computers in mathematics, science, engineering, economics, medicine, and law. This book also examines the applications of computers to the automation of production engineering, process control in refinery transportation and the factory, and machine translation and mechanized linguistics. The final chapter deals with the use of computers in information storage and retrieval. This reference material is intended for students who wish to know how computers can be of assistance in their own disciplines.

Design for Care

Innovating Healthcare Experience

Author: Peter Jones

Publisher: Rosenfeld Media

ISBN: 1933820136

Category: Medical

Page: 376

View: 4384

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The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care, we'll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare.

Exploring Digital Communication

Language in Action

Author: Caroline Tagg

Publisher: Routledge

ISBN: 1317539109

Category: Language Arts & Disciplines

Page: 292

View: 5021

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Routledge Introductions to Applied Linguistics is a series of introductory level textbooks covering the core topics in Applied Linguistics, primarily designed for those beginning postgraduate studies or taking an introductory MA course, as well as advanced undergraduates. Titles in the series are also ideal for language professionals returning to academic study. The books take an innovative ‘practice to theory’ approach, with a ‘back-to-front’ structure. This leads the reader from real-world problems and issues, through a discussion of intervention and how to engage with these concerns, before finally relating these practical issues to theoretical foundations. Exploring Digital Communication aims to discuss real-world issues pertaining to digital communication, and to explore how linguistic research addresses these challenges. The text is divided into three sections (Problems and practices; Interventions; and Theory), each of which is further divided into two subsections which reflect linguistic issues relating to digital communication. The author seeks to demystify any perceived divide between online and offline communication, arguing that issues raised in relation to digital communication throw light on language use and practices in general, and thus linguistic interventions in this area have implications not only for users of digital communication but for linguists’ general understanding of language and society. Including relevant research examples, tasks and a glossary, this textbook is an invaluable resource for postgraduate and upper undergraduate students taking New Media or Communication Studies modules within Applied Linguistics and English Language courses.