Commodore 64

A Visual Commpendium

Author: N.A

Publisher: Bitmap Books Limited

ISBN: 9780993012983

Category:

Page: 476

View: 8324

DOWNLOAD NOW »
Commodore 64: A Visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64's varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades. This Expanded Edition contains260 additional pages of new content so there's more to read, but just as much amazing pixel art to look at. The 1980s saw an array of amazing titles such as Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja... the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures to games that still defy categorization (The Sentinel, anyone?). By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet. And even when Commodore went bust and the computer was no longer being manufactured, the games still kept coming. So the book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street. Commodore 64: A Visual Commpendium features well over 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary ZZAP!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full color throughout, printed on high quality paper and complete with a spot-varnished protective dust cover, this unique title is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.

Super Famicom

The Box Art Collection

Author: Stuart Brett

Publisher: Bitmap Books Limited

ISBN: 9780993012969

Category: Art

Page: 276

View: 909

DOWNLOAD NOW »
Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

Artcade

The Book of Classic Arcade Game Artwork

Author: Tim Nicholls,Sam Dyer

Publisher: Bitmap Books Limited

ISBN: 9780993012976

Category: Art

Page: 324

View: 7407

DOWNLOAD NOW »
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Art Of Atari

Author: Tim Lapetino

Publisher: Dynamite Entertainment

ISBN: 1524101060

Category: Art

Page: 352

View: 5485

DOWNLOAD NOW »
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Commodore

The Amiga Years

Author: Brian Bagnall

Publisher: Commodore

ISBN: 9780994031020

Category: Business & Economics

Page: 548

View: 9470

DOWNLOAD NOW »
Continuing the story of Commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years. How did the Amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's plunge into irrelevance and bankruptcy. The often unflattering picture that emerges is one of executives who had little understanding of how to market their product to the public and a company struggling to remain relevant. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

The Future Was Here

The Commodore Amiga

Author: Jimmy Maher

Publisher: MIT Press

ISBN: 0262300745

Category: Games

Page: 344

View: 5267

DOWNLOAD NOW »
Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Atari Poster Book

Author: None

Publisher: Dynamite Entertainment

ISBN: 9781524103026

Category: Art

Page: 40

View: 6250

DOWNLOAD NOW »
The artwork of Atari inspired a generation and created a bridge from the simple on-screen graphics of its early games to the imaginations of eager gamers. Now, Dynamite Entertainment proudly brings the most iconic, mind-blowing video game illustrations to posters, each one easy to remove and perfect for display, showcasing the tremendous talent of Atari's greatest artists! "Price Includes VAT"

The Language Lover's Guide to Learning Portuguese

Author: Russell Walker,Rafael Tavares

Publisher: Aberto Publishing

ISBN: 0992959217

Category: Foreign Language Study

Page: 326

View: 6877

DOWNLOAD NOW »
This book is a study companion written in plain English, which explains the things that you need to know to be successful in learning Portuguese. No prior grammatical knowledge is assumed, and technical terms are explained clearly and progressively. Exercises are provided to help you consolidate what you have learned and build your Portuguese vocabulary. Although the main focus is on European Portuguese, Brazilian alternatives are also given. Among the many things covered in this book: How do you pronounce words in Portuguese? What do all those funny little squiggles mean? What exactly are verbs, adjectives, prepositions, and pronouns? How do you know when to use 'ser' and when to use 'estar'? How do you use the personal infinitive? How does the subjunctive work? If you don't know your diacritic from your diphthong, you've come to the right place!

KINGDOM HEARTS II

Author: Alexa Ray Corriea

Publisher: Boss Fight Books

ISBN: 9781940535166

Category: Computers

Page: 192

View: 9037

DOWNLOAD NOW »
Light and darkness. Heroes and villains. Final Fantasy epics and... Donald Duck? The Kingdom Hearts series has always walked a fine line between masterfully executed crossover and nonsensical fan mashup, but Square-Enix and Disney's inter-company franchise remains beloved throughout numerous sequels, prequels, and remixes. Despite the outlandish premise and convoluted lore, what lies at the heart of Kingdom Hearts is more than familiar to fans of Final Fantasy and Disney alike--friendship. For games critic and JRPG superfan Alexa Ray Corriea, no game in the series better exemplifies friendship than Kingdom Hearts II. Corriea's close reading of protagonist Sora's struggles and triumphs, his friendship with rival Riku, and his dark journey into oblivion illuminates how the unlikely universe of Kingdom Hearts authentically portrays human relationships better than any solo Final Fantasy or Disney game ever could. Just as Kingdom Hearts II is greater than the sum of its parts, Corriea's exploration of the game's themes and emotional depths reveals how much each of us is stronger for the people who surround us.

Nintendo 64 Anthology

Author: Math Manent

Publisher: Geeks - Line

ISBN: 9781605849409

Category:

Page: 348

View: 9021

DOWNLOAD NOW »
September 29th, 2016, marks the Nintendo 64's twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. 348 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector's editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time - Martin Hollis (Rare - GoldenEye) and Eric Caen (Titus - Superman; acknowledged as one of the machine's worst games)- Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we've all come to love.

Fantasy Art of Oliver Frey

Author: Roger Kean

Publisher: N.A

ISBN: 9781902886060

Category: Fantasy in art

Page: 192

View: 9063

DOWNLOAD NOW »
Oliver Frey is one of the most important artists working in the medium of commercial illustration. For a generation of boys in the 1980s, it is his art on the covers of cult computer games magazines that came to express the exuberance and excitement of the games they played. This book documents his work between the 1970s and today.

Ready

A Commodore 64 Retrospective

Author: Roberto Dillon

Publisher: Springer

ISBN: 9812873414

Category: Computers

Page: 157

View: 3534

DOWNLOAD NOW »
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Push Start

The Art of Video Games

Author: Stephan Guenzel

Publisher: Earbooks

ISBN: 9783943573091

Category: Art

Page: 380

View: 6234

DOWNLOAD NOW »
"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--Publisher's note.

Retro Game Dev

C64 Edition

Author: Derek Morris,Fellow and Tutor in Economics Derek Morris

Publisher: N.A

ISBN: 9780692980651

Category:

Page: 130

View: 3400

DOWNLOAD NOW »
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware. Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity! Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com. Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

Amigas and School Scandals

Author: Diana Rodriguez Wallach

Publisher: Kensington Publishing Corp.

ISBN: 0758281579

Category: Young Adult Fiction

Page: 304

View: 9905

DOWNLOAD NOW »
Home Is Where The Drama Is. . . Mariana Ruiz is bringing a lot home from her vacation in Puerto Rico, including memories of a hot summer romance, a new understanding of her (sometimes crazy) family. . .and her cousin Lilly Sanchez, who's enrolling in Mariana's suburban Philadelphia high school. Mariana's best friends, Madison and Emily, aren't thrilled about the new arrival, especially when Lilly soars through the ranks of Spring Mills High's social circles. But Mariana has other things on her mind. Like Mariana's developing crush on her locker buddy, Bobby, the one boy to ever take Emily on a real date. But it's the revelations at Mariana's Sweet 16 party that make it clear that life at Spring Mills High School will never be the same again.